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skyBoxCube.cpp
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72 lines (61 loc) · 1.76 KB
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#include "SkyboxCube.h"
#include <glad/glad.h>
#include "debug_utils.h"
SkyboxCube::SkyboxCube() {
setup();
}
void SkyboxCube::setup() {
// 36 个顶点,每个三角形一个面,总共 12 个三角形
float skyboxVertices[] = {
// positions
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, 1.0f
};
vao_ = std::make_unique<VertexArray>();
vbo_ = std::make_unique<VertexBuffer>(skyboxVertices, sizeof(skyboxVertices), GL_STATIC_DRAW);
vao_->bind();
// layout location 0: 位置坐标 (vec3)
vao_->setAttribute(0, *vbo_, 3, GL_FLOAT, GL_FALSE, 0, 3 * sizeof(float), 0);
vao_->unbind();
GL_CHECK_ERROR();
}
void SkyboxCube::render() const {
vao_->bind();
glDrawArrays(GL_TRIANGLES, 0, 36);
vao_->unbind();
GL_CHECK_ERROR();
}