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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -5,11 +5,35 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## [5-r.5] - 2026-06-04
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### Changed
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* Migrate system bar hiding in `MainActivity` and `MainActivityMinimum` classes from deprecated `setSystemUiVisibility()` to `WindowInsetsControllerCompat`.
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* Reorganize lifecycle methods in the `LAppDelegate` and `LAppMinimumDelegate` classes to reliably reconstruct rendering resources on GL surface recreation.
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* Change motion calculation order in `LAppModel` and `LAppMinimumModel` classes to be performed by `CubismUpdateScheduler` class with per-feature Updaters.
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* Change `LAppModel` and `LAppMinimumModel` classes to configure parameter IDs and settings for target tracking via `CubismLook` class.
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* Change `LAppWavFileHandler` class to implement the `IParameterProvider` interface.
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### Fixed
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* Fix collision detection misalignment in split-screen mode.
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* Fix app state reset when entering split-screen mode.
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* Fix the model being clipped by system bars in the Minimum sample app on Android 15 or later.
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* Fix an issue in the Android sample where shaders were rebuilt every time the app returned to the foreground.
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* Unify remaining uses of `OffscreenSurface` in comments to `RenderTarget`.
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* Fix missing resource release in `close()` method of the `LAppView` and `LAppMinimumView` classes.
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* Fix incorrect debug log output when tapping the body hit area of the model.
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* Fix the bug where Y-axis coordinate transform methods incorrectly used X-axis methods in the `LAppView` and `LAppMinimumView` classes.
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* Fix an issue where `PREMULTIPLIED_ALPHA_ENABLE` flag was not applied to texture loading in the `LAppTextureManager` and `LAppMinimumTextureManager` classes.
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* Fix an issue where `PREMULTIPLIED_ALPHA_ENABLE` flag was not referenced for renderer premultiplied alpha setting in the `LAppMinimumModel` class.
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## [5-r.5-beta.1.1] - 2026-02-19
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### Fixed
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* Fix some problems related to rendering and clipping mask.
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* Fix some problems related to rendering and clipping mask.
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* See `CHANGELOG.md` in Framework.
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@@ -230,6 +254,7 @@ Also adjust the return value of the getSpriteAlpha function.
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