The bottom layers of the red barrier are not removed at the start of the round when testing in a local world. This is not noticeable on maps whose lowest layers are filled with stone, for example, but on maps such as Water Academy and The Stone Maze (PR #299). This also occurred when creating a map myself, even after re-saving several times. Water Academy is added to the server and this does not occur in-game afaik. Nevertheless, it would be good to know whether new maps can be merged without hesitation.
A striking feature of all maps in map version 3 (including those currently on the server) is that the second (smaller) y-coordinate always has the value 16 instead of 0:

The bottom layers of the red barrier are not removed at the start of the round when testing in a local world. This is not noticeable on maps whose lowest layers are filled with stone, for example, but on maps such as Water Academy and The Stone Maze (PR #299). This also occurred when creating a map myself, even after re-saving several times. Water Academy is added to the server and this does not occur in-game afaik. Nevertheless, it would be good to know whether new maps can be merged without hesitation.
A striking feature of all maps in map version 3 (including those currently on the server) is that the second (smaller) y-coordinate always has the value 16 instead of 0:
