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AnimationEngine.csproj
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105 lines (99 loc) · 5.25 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<LangVersion>6</LangVersion>
<OutputType>Exe</OutputType>
<Configurations>Debug;Release;Game</Configurations>
</PropertyGroup>
<ItemGroup>
<None Remove="metadata.mod" />
<None Remove="modinfo.sbmi" />
<None Remove="THUMB.png" />
<None Remove="UploadToWS.bat" />
</ItemGroup>
<ItemGroup>
<Reference Include="ProtoBuf.Net">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\ProtoBuf.Net.dll</HintPath>
</Reference>
<Reference Include="ProtoBuf.Net.Core">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\ProtoBuf.Net.Core.dll</HintPath>
</Reference>
<Reference Include="RestSharp">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\RestSharp.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Common">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Common.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.Game.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.dll</HintPath>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
</Reference>
<Reference Include="VRage">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
</Reference>
<Reference Include="VRage.Game">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
</Reference>
<Reference Include="VRage.Input">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Input.dll</HintPath>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
</Reference>
<Reference Include="VRage.Math">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll</HintPath>
</Reference>
<Reference Include="VRage.Mod.Io">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Mod.Io.dll</HintPath>
</Reference>
<Reference Include="VRage.Network">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Network.dll</HintPath>
</Reference>
<Reference Include="VRage.Render">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render.dll</HintPath>
</Reference>
<Reference Include="VRage.Scripting">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Scripting.dll</HintPath>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\..\..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Steam.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="Data\Scripts\Math0424\Legacy\ExampleTestScripts\AnimatedThruster.bsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Data\Scripts\Math0424\Legacy\ExampleTestScripts\ActionStatements.bsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Data\Scripts\Math0424\Legacy\ExampleTestScripts\LogicStatements.bsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Data\Scripts\Math0424\Legacy\ExampleTestScripts\Fibonacci.bsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Data\Scripts\Math0424\Legacy\ExampleTestScripts\Parenting.bsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Data\Scripts\Math0424\New\Tests\LinkedFile.bsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Data\Scripts\Math0424\New\Tests\Test01.bsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="Data\Scripts\Math0424\New\Block\" />
</ItemGroup>
</Project>