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[TOOL] Script EditorThis issue applies to the script editor within OpenCAGE.This issue applies to the script editor within OpenCAGE.bugSomething which causes issues when using the tools.Something which causes issues when using the tools.
Description
Hello,
I'm trying to create a new level with OpenCAGE which is just a clone of the HAB_Airport level without the ENVIRONMENT and MISSIONS composites.
I built my level with the built-in composites, one of them is the "AYZ/Technical/Feature_Med/AirLock_W" which has collisions built in.
The problem comes when I test ingame, I'm falling through the composites, and after some tests, I figured out the collisions do not follow the models at all.
Even if they have a COLLISION_MAPPING reference.
Here's how to reproduce the same test as I did:
- Reproduce the same Level as me (HAB_Airport without ENVIRONMENT and MISSIONS composites)
- Put back only the ENVIRONMENT composite
- Find the Airlock_W_1 in the ENVIRONMENT composite, the path should be something like this : "ENVIRONMENT_Airport > Entrance_Area_Section > Airlock_W_1"
- Once you find the Airlock_W_1 place a SpawnPositionSelect composite above the roof of the Airlock_W_1 not inside
- Then make the player spawn on the LevelLoaded signal, but only Teleport him after 5seconds because the ENVIRONMENT already has that logic
- We need to do one last thing before lauching the game
- Put a ModelReference with the model "AYZ\TECHNICAL\FEATURE_MED\AIRLOCK_W\AIRLOCK_W_DISPLAY.cs2" at the position of the Airlock_W_1 model without any collision.
- Then save and launch the game
You should be able to walk on the Airlock - Now go back to the editor and offset the ENVIRONMENT position in the X axis by 1.5 or more
- Save and Reload the level, you should still be able to walk on the ModelReference but not where the level is supposed to be.
Here's some additional info:
OpenCAGE Version: 0.14.0.029
OpenCAGE Branch: "STAGING"
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[TOOL] Script EditorThis issue applies to the script editor within OpenCAGE.This issue applies to the script editor within OpenCAGE.bugSomething which causes issues when using the tools.Something which causes issues when using the tools.