diff --git a/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md b/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md index 64b92f47..f82c0642 100644 --- a/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md +++ b/articles/getting_to_know/whatis/content_pipeline/CP_Architecture.md @@ -40,6 +40,8 @@ The managed code objects created by the Content Processor are serialized into a The format of data in the .XNB file is tightly coupled to the MonoGame Framework. It is not designed for use by other runtime libraries. +If you are intested in the format of the .XNB files you can view the [XNB specification](XNB Format.docx). + ### Runtime Components Runtime components of the Content Pipeline support loading and using the transformed game asset by your MonoGame game. These components use the [MonoGame library](../monogame_class_library/index.md), which can be extended to create custom components. diff --git a/articles/getting_to_know/whatis/content_pipeline/XNB Format.docx b/articles/getting_to_know/whatis/content_pipeline/XNB Format.docx new file mode 100644 index 00000000..f8a5c45e Binary files /dev/null and b/articles/getting_to_know/whatis/content_pipeline/XNB Format.docx differ diff --git a/ci.docfx.json b/ci.docfx.json index 6f8a5604..06e09547 100644 --- a/ci.docfx.json +++ b/ci.docfx.json @@ -54,6 +54,7 @@ "**/videos/**", "**/files/**", "**/snippets/**", + "**/*.docx", "CNAME" ] } diff --git a/docfx.json b/docfx.json index 21d73ce0..ed8f0d3a 100644 --- a/docfx.json +++ b/docfx.json @@ -54,6 +54,7 @@ "**/videos/**", "**/files/**", "**/snippets/**", + "**/*.docx", "CNAME" ] }