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WiiDesktopVR.csproj
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121 lines (121 loc) · 4.64 KB
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectType>Local</ProjectType>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{733C84E7-58F2-4E09-AC82-58AFD7E7BDD3}</ProjectGuid>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ApplicationIcon>
</ApplicationIcon>
<AssemblyKeyContainerName>
</AssemblyKeyContainerName>
<AssemblyName>WiiDesktopVR</AssemblyName>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
<DefaultClientScript>JScript</DefaultClientScript>
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
<DefaultTargetSchema>IE50</DefaultTargetSchema>
<DelaySign>false</DelaySign>
<OutputType>WinExe</OutputType>
<RootNamespace>WiiDesktopVR</RootNamespace>
<StartupObject>
</StartupObject>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\Debug\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>true</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>false</Optimize>
<RegisterForComInterop>false</RegisterForComInterop>
<RemoveIntegerChecks>false</RemoveIntegerChecks>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<BaseAddress>285212672</BaseAddress>
<CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
<ConfigurationOverrideFile>
</ConfigurationOverrideFile>
<DefineConstants>TRACE</DefineConstants>
<DocumentationFile>
</DocumentationFile>
<DebugSymbols>false</DebugSymbols>
<FileAlignment>4096</FileAlignment>
<Optimize>true</Optimize>
<RegisterForComInterop>false</RegisterForComInterop>
<RemoveIntegerChecks>false</RemoveIntegerChecks>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.DirectX, Version=1.0.2902.0">
<SpecificVersion>True</SpecificVersion>
</Reference>
<Reference Include="Microsoft.DirectX.Direct3D, Version=1.0.2902.0">
<SpecificVersion>True</SpecificVersion>
</Reference>
<Reference Include="Microsoft.DirectX.Direct3DX, Version=1.0.2911.0">
<SpecificVersion>True</SpecificVersion>
</Reference>
<Reference Include="System">
<Name>System</Name>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Drawing">
<Name>System.Drawing</Name>
</Reference>
<Reference Include="System.Windows.Forms">
<Name>System.Windows.Forms</Name>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="WiimoteLib, Version=1.6.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\WiimoteLib.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Common\AssemblyInfo.cs" />
<Compile Include="Common\dxmut.cs" />
<Compile Include="Common\dxmutdata.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Common\dxmutenum.cs" />
<Compile Include="Common\dxmutexception.cs" />
<Compile Include="Common\dxmutgui.cs" />
<Compile Include="Common\dxmutmesh.cs" />
<Compile Include="Common\dxmutmisc.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Common\dxmutSettingsDlg.cs" />
<Compile Include="CrosshairCursor.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WiiDesktopVR.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="Common\directx.ico" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
</Project>