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Make UI Panel name descriptive, update README. Remove test app id / server url
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Assets/Scenes/DemoScene.unity

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@@ -770,7 +770,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 1}
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m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: 0, y: -254.00073}
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m_AnchoredPosition: {x: 0, y: -250.00064}
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m_SizeDelta: {x: 640, y: 500}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &125404195
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m_Script: {fileID: 11500000, guid: 669b4c0065732ac4ba25705a404a25b0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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MoralisApplicationId: n47cMIiJZkdSlhCb01dldXO5mFIGuM6YqfYZ6DXA
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MoralisServerURI: https://x5gna0kcbpto.usemoralis.com:2053/server
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MoralisApplicationId: YOUR APPLICATION ID HERE
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MoralisServerURI: YOUR SERVER URL HERE
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ApplicationName: Moralis Unity Boilerplate
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Version: 1.0.0
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AuthenticationButton: {fileID: 990276067045873226}

Assets/Scenes/Desktop.lnk

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Assets/Scenes/Desktop.lnk.meta

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README.md

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@@ -32,7 +32,7 @@ git clone https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate.git
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- Navigate to the folder you cloned the boiler plate project to.
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- Click on the "Select Folder" button.
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- The project named "Boilerplate" will now be in the "Projects List". Click on it.
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- When Unity3D opens, in the "Hierachy" section expand "DemoScene" then select "UICanvas/Panel"
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- When Unity3D opens, in the "Hierachy" section expand "DemoScene" then select "UICanvas" then "UIPanel"
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- In the "Inspector" section find the sub-section titled "MainMenuScript".
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- If the "MainMenuScript" sub-section is not expanded, expand it.
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- Using the information from your Moralis Server, fill in Application Id and Server URL.

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