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Update README.md
Fixed package typo and image
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README.md

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@@ -40,7 +40,7 @@ If you need help with setting up the boilerplate or have other questions - don't
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![Fix Newtonsoft 2](https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate/blob/main/gifs/add_ns_b.gif)
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- Edit the _manifest.json_ file
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![Fix Newtonsoft 3](https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate/blob/main/gifs/add_ns_b1.gif)
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- Add an entry for ```"com.unity.nuget.newtonsoft.json": "2.0.0",```
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- Add an entry for ```"com.unity.nuget.newtonsoft-json": "2.0.0",```
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![Fix Newtonsoft 4](https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate/blob/main/gifs/add_ns_c.gif)
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- Save the file and return to Unity, it should auto-load the Newtonsoft package.
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- Open MoralisWeb3ApiSdk->Example and double-click on the DemoScene object.
@@ -50,7 +50,7 @@ If you need help with setting up the boilerplate or have other questions - don't
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- Using the information from your Moralis Server, fill in Application Id, and Server URL.
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![insertvalues](https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate/blob/main/gifs/insertvalues.gif)
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- **FOR WEBGL** In Player Settings change the WebGL template to the Moralis WebGL Template
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![webgltemplate](https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate/blob/features/webgl-metamask/gifs/webgltemplate.gif)
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![webgltemplate](https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate/blob/main/gifs/webgltemplate.gif)
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- **NOTE** If, after importing but before running the package, you see an error that describes something as "unsafe", it is probably due to a block of code in Nethereum SCrypt.cs. Open Build Settings then Player Settings
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![unsafe](https://github.com/ethereum-boilerplate/ethereum-unity-boilerplate/blob/main/gifs/unsafe.gif)
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- Scroll down. Check the box titled "Allow 'unsafe' code". Rebuild your game.

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