diff --git a/Source/Flow/Private/FlowAsset.cpp b/Source/Flow/Private/FlowAsset.cpp index 521ed3e3..87117a0f 100644 --- a/Source/Flow/Private/FlowAsset.cpp +++ b/Source/Flow/Private/FlowAsset.cpp @@ -1472,7 +1472,7 @@ void UFlowAsset::OnLoad_Implementation() { } -bool UFlowAsset::IsBoundToWorld_Implementation() +bool UFlowAsset::IsBoundToWorld_Implementation() const { return bWorldBound; } diff --git a/Source/Flow/Public/FlowAsset.h b/Source/Flow/Public/FlowAsset.h index 38b9e206..54eab262 100644 --- a/Source/Flow/Public/FlowAsset.h +++ b/Source/Flow/Public/FlowAsset.h @@ -455,7 +455,7 @@ class FLOW_API UFlowAsset : public UObject public: UFUNCTION(BlueprintNativeEvent, Category = "SaveGame") - bool IsBoundToWorld(); + bool IsBoundToWorld() const; ////////////////////////////////////////////////////////////////////////// // Utils