From 4f7d7e046d60252a5469d98fcb9a015cc3403ac3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gregor=20S=C3=B6nnichsen?= Date: Thu, 25 Dec 2025 23:27:33 +0100 Subject: [PATCH] Made IsBoundToWorld() const --- Source/Flow/Private/FlowAsset.cpp | 2 +- Source/Flow/Public/FlowAsset.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Flow/Private/FlowAsset.cpp b/Source/Flow/Private/FlowAsset.cpp index 521ed3e36..87117a0f9 100644 --- a/Source/Flow/Private/FlowAsset.cpp +++ b/Source/Flow/Private/FlowAsset.cpp @@ -1472,7 +1472,7 @@ void UFlowAsset::OnLoad_Implementation() { } -bool UFlowAsset::IsBoundToWorld_Implementation() +bool UFlowAsset::IsBoundToWorld_Implementation() const { return bWorldBound; } diff --git a/Source/Flow/Public/FlowAsset.h b/Source/Flow/Public/FlowAsset.h index 38b9e206d..54eab2628 100644 --- a/Source/Flow/Public/FlowAsset.h +++ b/Source/Flow/Public/FlowAsset.h @@ -455,7 +455,7 @@ class FLOW_API UFlowAsset : public UObject public: UFUNCTION(BlueprintNativeEvent, Category = "SaveGame") - bool IsBoundToWorld(); + bool IsBoundToWorld() const; ////////////////////////////////////////////////////////////////////////// // Utils