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bugSomething isn't workingSomething isn't working
Description
Describe the bug
In fast respawn server, the SuicideC4 is overpowered.
So in code I decide to let ppl who use SuicideC4 10x down time and respawn time.
But the thing is if you put in OnAPlayerDownedAnotherPlayer
args.Victim.Modifications.RespawnTime = 20f;
args.Victim.Modifications.DownTimeGiveUpTime = 180f;if someone just suicide.
and put in OnSpawned
Modifications.DownTimeGiveUpTime = 15.0f;
Modifications.RespawnTime = 2.0f;it will NOT change anything this player's real DownTimeGiveUpTime and RespawnTime
To Reproduce
Steps to reproduce the behavior:
Set the same thing discribed.
Player's DownTimeGiveUpTime bar is 15/180s, not 180/180s, and RespawnTime is 2s not 20s.
Expected behavior
If you suicide, you should have 180s DownTimeGiveUpTime and 20s RespawnTime
Additional context
N/A
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bugSomething isn't workingSomething isn't working
