You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Dec 29, 2023. It is now read-only.
Explosion knockback pushes players in the wrong direction. I'm using the latest titanium Dev build, however the issue is also present in the latest public release.
I have currently only tested this with explosions made by plugins, for example the /fireball command from essentialsx and the world.createexplosion() method I used in my own plugin.
If the player is in range of these explosions they are pulled towards it instead of pushed away.
It's possible it's an incompatibility with a plugin i have on my server, however it worked just fine before I started using titanium.