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This repository was archived by the owner on Oct 11, 2022. It is now read-only.
This repository was archived by the owner on Oct 11, 2022. It is now read-only.

Collision detection causes unnecessary drag #9

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@OLEGSHA

As a side effect of the use of TIME_STEP_COEFFICIENT_FOR_CURRENTLY_COLLIDING_BODIES approach entities experience noticeable drag when walking on surfaces or pushing against them, especially far from spawn (~1000 m).

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bugSomething isn't workingcolliding is hard :(Issues related to collision detection

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