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Features: Network Blocks #6

@dmf444

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@dmf444

Basically, this is a list of random ideas for the network, once implemented. Some may be made, some may not, it's by no way a confirmed list yet.

  • Power Acceptor - basically, provide power to network from one block
  • Ammo Distributor - provide ammo to different bases on the network
  • Friend Modifier - Add and Modify friends via this block. Updates across the entire network
  • Watchpoint - Camera-like viewpoint. Able to remotely view a small area, must have power and be network connected
  • Subnet Controller - basically, allows for multiple subnets, allowing for all turrets to be controlled, but only certain ones to change
  • Turret Control Point - Remotely connect to a turret base and have full control over it. (not including power or ammo)
  • Remote Turret Base - Basically, connects to a turret base via the network, and syncs everything. This allows for one turret to specifically be controlled over the network
  • Sensor Activator - Given a specific target walks within a sensor's monitored area, the sensor will activate any disabled turrets on the given network, until the threat is eliminated
  • Network Virus - If placed on a network that is not owned by placer, it attempts to overwrite the owner on all turrets on the given network (or subnetwork)
  • Network Defender - Stops a virus from running, or warns player their network is being hacked

And if you want to get really crazy:

  • Wireless Network Adaptor - One block, links the base to a magical network, no cables, only magix

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