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Add undo/redo system #34

Description

@vlazed

This issue shall report a method to restoring the state of an animation ingame.

A proper undo/redo system shall have the following properties:

  • A configurable limit. For example, we can store at least 50 states in singleplayer, and around 10-20 states in multiplayer
  • The states that changed for the selected entity/group
  • UI to inform the state change

State storage

For undos and redos, we shall store the following changes to state:

  • Record Keyframe
  • Move Keyframe
  • Copy Keyframe
  • Update Easing/Interpolation
  • Entity creation/deletes

I think these are a good basis for newer versions. Entity creation/deletion, however, adds a complexity that should also inform the first four bulletpoints related to keyframe operations

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