From eea6739cc301a0480c9f70da9d39ce147b58a411 Mon Sep 17 00:00:00 2001 From: Andrii Date: Mon, 19 Aug 2019 23:53:50 +0300 Subject: [PATCH] Update README.md --- README.md | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 2338b92..5867d30 100644 --- a/README.md +++ b/README.md @@ -4,18 +4,6 @@

-To compile a program, you need connect Flatbuffer library. -You can do this by editing flatbuffers.pri file or add arguments to qmake - -
FLATBUFFERS_INCLUDE_DIR - directory where flatbuffers include files are located
-FLATBUFFERS_LIB_DIR - directory where flatbuffers libs are located
-FLATC_SCHEME_FILES - list of flatbuffers schema files used to generate headers
-
- -Example: -
FLATBUFFERS_INCLUDE_DIR=D:/MSYS2_Commander/msys64/mingw64/include
-FLATBUFFERS_LIB_DIR=D:/MSYS2_Commander/msys64/mingw64/lib
- **"Protomorph BG"** is a tool, that will help board game designers to prototype games components(cards, tiles, boards etc.) and save them as a project. It will also have layouts mechanisms, to layout components for printing on standard paper formats and export entire project to PDF or other formats. Will be available for Windows/Linux/OSX (I hope :)) ## Status @@ -39,6 +27,20 @@ Next sources are used in the project: 3. [**mitchcurtis/slate**](https://github.com/mitchcurtis/slate) - Pixel Art Editor(Collapsible panels and color scheme used from this project) +## FlatBuffers + +To compile a program, you need connect Flatbuffer library. +You can do this by editing flatbuffers.pri file or add arguments to qmake + +
FLATBUFFERS_INCLUDE_DIR - directory where flatbuffers include files are located
+FLATBUFFERS_LIB_DIR - directory where flatbuffers libs are located
+FLATC_SCHEME_FILES - list of flatbuffers schema files used to generate headers
+
+ +Example: +
FLATBUFFERS_INCLUDE_DIR=D:/MSYS2_Commander/msys64/mingw64/include
+FLATBUFFERS_LIB_DIR=D:/MSYS2_Commander/msys64/mingw64/lib
+ ## Our support UI/UX Designer - **Anthony Hobday**