From 202fdf50b7b7a67018ea3ef3ee0f1bd61b24d917 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Tue, 2 Dec 2025 22:24:25 +1100 Subject: [PATCH] Fix Sirus Metor and Maven Memory game damage values When I implemented the new enemy Phys to ele damage multiplier, I forgot to implement it for the 2 boss skills that also use it --- src/Modules/CalcDefence.lua | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/src/Modules/CalcDefence.lua b/src/Modules/CalcDefence.lua index ab123f32ec..0c349cd1bc 100644 --- a/src/Modules/CalcDefence.lua +++ b/src/Modules/CalcDefence.lua @@ -1702,10 +1702,15 @@ function calcs.buildDefenceEstimations(env, actor) conversionTotal = conversions["total"] + conversions["totalSkill"] -- Calculate the amount converted/gained as for _, damageTypeTo in ipairs(dmgTypeList) do - local gainAsPercent = (enemyDB:Sum("BASE", enemyCfg, (damageType.."DamageGainAs"..damageTypeTo)) + conversions[damageTypeTo.."skill"] + conversions[damageTypeTo]) / 100 - if gainAsPercent > 0 then + local gainAsPercent = enemyDB:Sum("BASE", enemyCfg, (damageType.."DamageGainAs"..damageTypeTo)) / 100 + local conversionPercent = (conversions[damageTypeTo.."skill"] + conversions[damageTypeTo]) / 100 + if conversionPercent > 0 and damageType == "Physical" and damageTypeTo ~= "Chaos" then + local physBonus = 1 + data.monsterPhysConversionMultiTable[env.enemyLevel] / 100 + conversionPercent = conversionPercent * physBonus + end + if gainAsPercent > 0 or conversionPercent > 0 then enemyDamageConversion[damageTypeTo] = enemyDamageConversion[damageTypeTo] or { } - enemyDamageConversion[damageTypeTo][damageType] = enemyDamage * gainAsPercent + enemyDamageConversion[damageTypeTo][damageType] = enemyDamage * gainAsPercent + enemyDamage * conversionPercent end end end