diff --git a/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs b/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs index dad6d1c..43437d2 100644 --- a/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs +++ b/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs @@ -10,14 +10,14 @@ public class UpdateScenesListMenu : MonoBehaviour { public static void UpdateScenesList () { // Create list. ScenesList asset = ScriptableObject.CreateInstance(); - asset.Scenes = new List(); + asset.Scenes = new List(); // Fill list. for (int i = 0; i < EditorBuildSettings.scenes.Count(); i++) { EditorBuildSettingsScene scene = EditorBuildSettings.scenes[i]; if (!scene.enabled) continue; - asset.Scenes.Add(new Scene(Path.GetFileNameWithoutExtension(scene.path), scene.path, i)); + asset.Scenes.Add(new BulletScene(Path.GetFileNameWithoutExtension(scene.path), scene.path, i)); } // Write asset to disk.