From 90feb1f801391dca32c417cfed624c044d258986 Mon Sep 17 00:00:00 2001 From: Andy Baker Date: Fri, 20 Dec 2019 11:28:29 +0000 Subject: [PATCH] Fix type of Scene/BulletScene --- Examples/SceneMenu/Editor/UpdateScenesListMenu.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs b/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs index dad6d1c..43437d2 100644 --- a/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs +++ b/Examples/SceneMenu/Editor/UpdateScenesListMenu.cs @@ -10,14 +10,14 @@ public class UpdateScenesListMenu : MonoBehaviour { public static void UpdateScenesList () { // Create list. ScenesList asset = ScriptableObject.CreateInstance(); - asset.Scenes = new List(); + asset.Scenes = new List(); // Fill list. for (int i = 0; i < EditorBuildSettings.scenes.Count(); i++) { EditorBuildSettingsScene scene = EditorBuildSettings.scenes[i]; if (!scene.enabled) continue; - asset.Scenes.Add(new Scene(Path.GetFileNameWithoutExtension(scene.path), scene.path, i)); + asset.Scenes.Add(new BulletScene(Path.GetFileNameWithoutExtension(scene.path), scene.path, i)); } // Write asset to disk.