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env.py
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1096 lines (872 loc) · 40.1 KB
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from globals import *
state_space_name = {(0,0):'->|<-',(0,1):'->|->',(1,0):'<-|<-',(1,1):'<-|->',('base',0):'base|<-',('base',1):'base|->' ,(0,'tip'):'->|tip',(1,'tip'):'<-|tip'}
action_space_name = {1:'anchoring', 0:'not anchoring'}
np.seterr(invalid='ignore')
#PHYSICAL PARAMETERS
#scaling --> keep zeta =1 and k same order of zeta, k = zeta
zeta = 1
elastic_constant = 1
mass = 10 # mass < 0,1 overdamped limit
x0Fraction = 4
reduced_m_inv = zeta/mass
reduced_k = elastic_constant/zeta #overdsmped limit if k>>m but dt must be
dt = 0.1
#------------
minDistance = 0.5
FPS = 20
def sign0(x)->int:
'''
Returns 0 for negative, 1 for positive
CAREFUL 0 tension is given state 1. Like this state space is 2 dimensional
'''
# print(x)
return int(0.5*np.sign(x) + 1)
class Box(object):
'''
Contains all info on universe.
--> Box origin in the left bottom corner <--
Provides a binning (if needed?)
Keep in mind:
- bins assigned to lower boundary
'''
DEFAULT_BINS = 100
MAXBINS = 10000
@property
def n_bins(self):
return self._n_bins
@n_bins.setter
def n_bins(self,new_value):
# print("setter")
if self._n_bins != new_value:
self._n_bins = new_value
self._setBinSize()
else:
pass
def _setBinSize(self):
if self._n_bins > self.MAXBINS:
raise ValueError ("too many bins..")
self.dx = np.round((self.boundary[0])/self._n_bins,2)
if self.dimensions == 2:
self.dy = np.round((self.boundary[1])/self._n_bins,2)
def __init__(self,in_shape,nbins = None):
nbins = self.DEFAULT_BINS
#TODO check shape is a tuple
self._n_bins = nbins
self.boundary = []
max_x = in_shape[0]
self.boundary.append(max_x)
if len(in_shape) == 2:
max_y = in_shape[1]
self.dimensions = 2
self.boundary.append(max_y)
print("\nSetting up a 2D universe")
else:
self.dimensions = 1
print("\nSetting up a 1D universe")
self.boundary = np.array(self.boundary)
self.bsize = self._n_bins * self._n_bins
self.shape = in_shape
print(self.boundary)
self._setBinSize()
# COMMENTO: più rapido un conto o un accesso memoria? (Potrei direttamente salvarmi la mappa..)
def periodicB(self,coordinate):
#more clever way for box with left bottom corner in the origin:
for k,b in enumerate(self.boundary):
coordinate[k]= coordinate[k] - math.floor(coordinate[k]/b)*b
return coordinate
def get_index(self,coordinate):
"""
From coordinate assign index in the box (flattened array).
"""
if self.dimensions ==1:
index = int(coordinate/self.dx)
elif self.dimensions ==2:
index = int(coordinate[0]/self.dx) + self._n_bins*int(coordinate[1]/self.dy)
return index
def get_position(self,index):
"""
From flattened index gets coordinate
"""
coordinate = np.array((self.dx * (index%self._n_bins), self.dy * index/self._n_bins))
return np.round(coordinate,2)
######################
######
class Agent(object):
def __init__(self,box:Box,coordinate,infoText = " ", left = None, right = None) -> None:
self._box = box
self.index_position= None
# could be useful
self.leftNeighbor = left
self.rightNeighbor = right
self.lastAction = 0
self._id = None
self._velocity_old =0
self._acceleration_old = None
####
self.position = np.array(coordinate)
self._position_old = self._position.copy()
self._abslutePosition = self._position.copy() #Store positions without boundaries effect..
self._abslutePosition_old = self._position.copy()
if self._position.size == self._box.dimensions:
pass
else:
raise ValueError ("Incompatibility between coordinare given and universe dimension!")
# self.index_position = box.get_index(self.position)
#raise error if out of the box
# if np.any([self._position[k]>=b for k,b in enumerate(self._box.boundary.values())]):
if np.any([self._position>=self._box.boundary]):
raise ValueError("Out of simulation box!")
if infoText:
self.info = infoText
def assignPointer(self,id, left =None, right = None,infoText = " ") -> None:
self.leftNeighbor = left
self.rightNeighbor = right
self.info = infoText
self._id = id
return
def reset(self,infoText = None):
# self.index_position= None
self._postion = None
# self._postion_old = None
if infoText:
self.info = infoText
#periodic boudaries automatically enforced when passing position
@property
def position(self):
return self._position
@position.setter
def position(self,coordinate):
self._position = self._box.periodicB(np.array(coordinate))
def build_tentacle(n_suckers,box,l0,x0,amplitude, exploringStarts = False):
'''
build tentacle with some randomicity
'''
# Info on space from box objec
A = []
offset_x = box.boundary[0]/(n_suckers+1)
old_position = box.boundary[0]-offset_x
if exploringStarts:
random.seed()#uses by default system time
if box.dimensions == 1:
for k in range(n_suckers):
# position = offset_x + k * x0 + amplitude * random.random()
position = old_position - l0(0,n_suckers-1-k) + amplitude * random.uniform(-1,1)
#position = old_position + rest_position + amplitude * random.random()
old_position = position
A.append(Agent(box,[position]))
A = A[::-1]
elif box.dimensions == 2:
offset_y = box.boundary[1]/2
for k in range(n_suckers):
position_x = offset_x + k * x0 + amplitude * random.uniform(-1,1)
#position_x = old_position + rest_position + amplitude * random.random()
#old_position = position_x
position_y = offset_y #+ k + dt * random.random()
A.append(Agent(box,(position_x,position_y)))
else:
raise ReferenceError("Simulation box badly or not initialized ?")
else:
if box.dimensions == 1:
for k in range(n_suckers):
# position = offset_x + k * x0
position = old_position - l0(0,n_suckers-1-k)
# print(position)
old_position = position
#position = old_position - rest_position
#old_position = position
A.append(Agent(box,[position]))
A = A[::-1]
elif box.dimensions == 2:
offset_y = box.boundary[1]/2
# print("offset y",offset_y)
for k in range(n_suckers):
position_x = offset_x + k * x0
# position_x = old_position + rest_position
# old_position = position_x
position_y = offset_y #+ k + dt * random.random()
A.append(Agent(box,(position_x,position_y)))
else:
raise ReferenceError("Simulation box badly or not initialized ?")
#Point to neighbors
A[0].assignPointer(0,right = A[1],infoText = "I'm the base")
A[n_suckers-1].assignPointer(n_suckers-1,left = A[n_suckers-2],infoText = "I'm the tip")
for k in range(1,n_suckers-1):
A[k].assignPointer(k,left= A[k-1],right=A[k+1],infoText = "I'm intermediate sucker n " + str(k))
return A
class Environment(object):
def __init__(self,n_suckers,sim_shape,t_position,tentacle_length = 10,carrierMode = 1,omega=0.1,is_Ganglia = False,isOverdamped = True, nGanglia =1,period=None):
#control cluster refers to the number of suckers, the total number of spring involved is n_suckers-1
if period is not None:
self.N = period
x0=tentacle_length/n_suckers
else:
self.N = n_suckers
x0 = tentacle_length/self.N
amplitude = x0/x0Fraction
self.amplitude = amplitude
self.x0 = x0
self.wavelength = self.N*self.x0
self._nsuckers=n_suckers
self.omega = omega
self.tentacle_length = tentacle_length
print("FINITE TENTACLE")
print('x0\tamplitude\twavelength\ttentacle length\tomega')
print('%.3f\t%.4f\t\t%.1f\t\t%.2f\t\t%.2f'%(x0,amplitude,self.wavelength,tentacle_length,omega))
print('n suckers\tperiodicity')
print("%d\t%d"%(self._nsuckers,self.N))
self.isGanglia = is_Ganglia #need to characterize type of state returned..
self._isOverdamped = isOverdamped
self.carrierMode = carrierMode
# print("Carrier modes= ",carrierMode)
box = Box(sim_shape)
self._box = box
self._t= 0
self._nsteps = 0
# self._episodeSteps = totalSteps
self._episode = 1
self._universe = {"agents":[],"target":[]}
self._suckers = self._universe["agents"]
self._tposition = self._universe["target"]
self._tposition.append(np.array([t_position]))
# if np.any([self._tposition[k]>=b for k,b in enumerate(self._box.boundary.values())]):
# if np.any([self._tposition>=self._box.boundary]):
# raise ValueError("Target out of simulation box!")
self._suckers.extend(build_tentacle(n_suckers,box,self.l0,self.x0,self.amplitude)) #doing so self.universe mirrors the content
if self._isOverdamped:
print("OVERDAMPED DYNAMICS")
self.step=self._stepOverdamped
self._deltaT = dt
print("delta t =", self.deltaT)
else:
print("NON OVERDAMPED:")
print("m/zeta = ",mass/zeta)
for sucker in self._suckers:
sucker._acceleration_old = self._get_acceleration(sucker)
self.step = self._stepDamped
# self.deltaT = dt/2.
self._deltaT = dt
print("delta t =", self.deltaT)
if self._box.dimensions == 2:
raise NameError ("2D dynamics not implemented yet")
self.inv_DeltaT = 1./self.deltaT
self._tip_positions= []
self._CM_position = []
self._vel =[]
self._telapsed = []
self._length =[]
self._telapsed.append(self._t)
self._CM_position.append(self.get_CM())
self._tip_positions.append(self.get_tip())
self._length.append(self.get_tentacle_length())
self.cumulatedReward = 0
#rendering data
self._currentPlotCM = []
self._currentPlotTip = []
self._figTip = None
self._figCM = None
self._figVel = None
self.window = None
self.window_size = 800
self.clock = None
self.metadata = { "render_fps": FPS}
self.info ={}
if is_Ganglia == False:
# self._nagents = n_suckers
self.get_state=self._get_state_multiagent
print("**SUCKER AGENT**")
self.action_space= 2
self.state_space = 8
else:
print("** CONTROL CENTER **")
self.step = self._step_ganglia
controlClusterSize = int(n_suckers/nGanglia)
if ((n_suckers)%controlClusterSize) != 0:
raise ValueError("number of suckers cannot be contained an integer amount of times in the control center. Choose another ganglia size!")
print("number of suckers per ganglion =", controlClusterSize)
if controlClusterSize< 2:
raise ValueError("minimum control center size must be 3 corresponding to n_springs = 2")
n_springs = controlClusterSize-1
self.get_state = self._get_state_controlCluster
self.action_space = np.power(2,controlClusterSize)
self.state_space = np.power(2,n_springs) # eg. ns =5 and 1 ganglion --> 4 springs --> 4 digit binary number to represent state
self._nGanglia = nGanglia
print("\n**Control centers mode**\n")
print("Number of ganglia: ",self._nGanglia)
self.info["n ganglia"] = self._nGanglia
self._n_springs = n_springs#springs per ganglia
print("Springs per ganglia (--> states) = ",self._n_springs)
#states here become spring states. Which are binary: either elongated or compressed
#therefore there is a straigthforward conveersion into a binary mapping
self.info["learning space"]=(self.state_space,self.action_space)
self.info["n suckers"]=self._nsuckers
self.info["isGanglia"] = self.isGanglia
self.info["isPeriodic"] = False
@property
def isOverdamped(self):
return self._isOverdamped
@isOverdamped.setter
def isOverdamped(self,overdamped):
self._isOverdamped = overdamped
if overdamped:
self.step=self._stepOverdamped
else:
self.step=self._stepDamped
@property
def deltaT(self):
return self._deltaT
@deltaT.setter
def deltaT(self,deltaT):
self._deltaT=deltaT
self.inv_DeltaT = 1./self.deltaT
@property
def omega(self):
return self._omega
@omega.setter
def omega(self,omega):
self._omega = omega
k = 2*np.pi/self.N
vp = omega/k
#CAREFULL if carrier mode not 1 needs correction
alpha = math.atan(self._omega/(k*k))
vCMtheory = vp*self.amplitude*math.cos(alpha)/self.x0
print("Optimal normalized analitical velocity periodic tentacle OVERDAMPED= ", vCMtheory)
def reset(self,equilibrate = False,exploringStarts = False,fps = FPS):
#maybe useless. I'm afraid of memory leaks..
for s in self._suckers:
del s
t_position = self._tposition#keep same target
self._universe = {"agents":[],"target":[]}
self._suckers = self._universe["agents"]
self._tposition = self._universe["target"]
self._tposition.extend(t_position)
self._suckers.extend(build_tentacle(self._nsuckers,self._box,self.l0,self.x0,self.amplitude,exploringStarts=exploringStarts))
self._episode += 1
self._t = 0 #current time
self._nsteps = 0
self._telapsed =[]
self._length =[]
self._tip_positions = []
self._CM_position = []
self._telapsed.append(self._t)
self._CM_position.append(self.get_CM())
self._vel =[]
self._tip_positions.append(self.get_tip())
self._length.append(self.get_tentacle_length())
self.cumulatedReward = 0 #total reward per episode
if fps != FPS:
self.window = None
if not self._isOverdamped:
for sucker in self._suckers:
sucker._acceleration_old = self._get_acceleration(sucker)
if equilibrate:
self.equilibrate(1000)
def reset_partial(self):
#To reduce memory consumption for continuous problem
for s in self._suckers:
del s
self._nsteps = 0
self._telapsed = self._telapsed[-100:]
self._episode += 1
self._tip_positions = self._tip_positions[-100:]
self._CM_position = self._CM_position[-100:]
self._vel =self._vel[-100:]
self._length = self._length[-100:]
self.cumulatedReward = 0 #total reward per episode
def equilibrate(self,steps):
if self.isGanglia==False:
action = [0]*self._nsuckers
else:
action = [[0]*self._nsuckers]
for k in range(steps):
self.step(action)
self._episode = 1
self._vel = []
self._nsteps = 0
self._telapsed =[]
self._tip_positions = []
self._CM_position = []
self._length =[]
self._telapsed.append(self._t)
self._CM_position.append(self.get_CM())
self._length.append(self.get_tentacle_length())
self._tip_positions.append(self.get_tip())
def l0(self,t:float,k:int) -> float:
'''
N = number of suckers
'''
return self.x0 + self.amplitude*math.sin(self.omega*t - 2*math.pi/self.N * (k+1))
def _get_state_controlCluster(self):
"""
Here the states are represented by the compression state of each spring, therefore 2 states per spring.
The whole state can be easily interpreted in binary code.
Given a number of suckers contained in the ganglion, the number of state is ns-1.
We consider the righthand spring to each sucker in the ganglion except last one
"""
#0 compressed, 1 elongated
#n_springs = (ns -1)/nGanglia
clustered_springs = []
for i in range(self._nGanglia):
springs = []
for sucker in self._suckers[i*self._n_springs +i : (i+1)*self._n_springs +i ]:
k = sucker._id
pright = sucker.rightNeighbor._abslutePosition
dright = pright -sucker._abslutePosition
right_tension = sign0(dright-self.l0(self._t,k)) # 0 = negative right force --> compressed, 1= elongated
springs.append(right_tension)
clustered_springs.append(springs)
return clustered_springs
def _getSpringStates(self):
springs = []
for sucker in self._suckers[0:self._nsuckers-1]:
k = sucker._id
pright = sucker.rightNeighbor._abslutePosition
dright = pright -sucker._abslutePosition
right_tension = sign0(dright-self.l0(self._t,k)) # 0 = negative right force --> compressed, 1= elongated
springs.append(right_tension)
return springs
def _get_state_multiagent(self):
'''
4 states for intermediary suckers, 2 for tip and base
'''
#BASE
states = []
dright = -self._suckers[0]._abslutePosition +self._suckers[0].rightNeighbor._abslutePosition
right_tension = sign0(dright-self.l0(self._t,0))
states.append(state_space_name[('base',right_tension)])
for sucker in self._suckers[1:self._nsuckers-1]:
#more compact boundary enforcing
k = sucker._id
pright = sucker.rightNeighbor._abslutePosition
pleft = sucker.leftNeighbor._abslutePosition
dright = -sucker._abslutePosition + pright
# if dright<0:
# dright += self._box.boundary
right_tension = sign0(dright-self.l0(self._t,k)) #negative argument = pushing left (compressed)
dleft = sucker._abslutePosition - pleft
# if dleft<0:
# dleft += self._box.boundary
left_tension = sign0(dleft-self.l0(self._t,k-1)) #negative argument = pushing right (compressed)
states.append(state_space_name[(left_tension,right_tension)])
#TIP
dleft = self._suckers[self._nsuckers-1]._abslutePosition - self._suckers[self._nsuckers-1].leftNeighbor._abslutePosition
# if dleft<0:
# dleft += self._box.boundary
left_tension = sign0(dleft-self.l0(self._t,self._nsuckers-2))
states.append(state_space_name[(left_tension,'tip')])
return states
def get_tip(self):
return self._suckers[-1].position[0]
def get_CM(self):
return np.average([a._abslutePosition for a in self._suckers])
#return 0.5*(self._agents[0].position+self._agents[-1].position)
def get_instVel(self):
vel = self.inv_DeltaT*(self._CM_position[-1]-self._CM_position[-2])
return vel
def get_averageVel(self):
'''
Returns average tentacle velocity in the current episode
'''
return np.average(self._vel)
def get_tentacle_length(self):
return (self._suckers[-1]._abslutePosition[0]-self._suckers[0]._abslutePosition[0])
def get_observation(self):
'''returns a human readable observation (position of each sucker)'''
CM = self.get_CM()
tip = self.get_tip()
return self._universe | {"Center of mass":CM,"tip position":tip,"sim_time":self._t,"episode":self._episode}
def _get_velocity(self,sucker,current_a):
return sucker._velocity_old + 0.5*self.deltaT*(current_a+sucker._acceleration_old)
def _get_acceleration(self,sucker):
#position is the current position
#TODO remove try except which constitute additional if, but trerat explicirtly base and tip
k = sucker._id
try:
pleft = sucker.leftNeighbor._position_old
dleft = sucker._position_old - pleft
if dleft<0:
dleft += self._box.boundary
left_tension = dleft-self.l0(self._t,k-1) #negative argument = pushing right (compressed)
except:
#BASE
# print("base")
left_tension =0
try:
pright = sucker.rightNeighbor._position_old
dright = pright - sucker._position_old
if dright<0:
dright += self._box.boundary
right_tension = dright-self.l0(self._t,k) #negative argument = pushing left (compressed)
except:
#TIP
right_tension = 0
return reduced_m_inv*(reduced_k*(right_tension - left_tension)-sucker._velocity_old)
def _getReward(self):
'''
Computes reward and checks terminal condition
'''
#OTHER POSSIBLE REWARDS
#velocity = 0.5/dt*(self._CM_position[-1] - self._CM_position[-2])#need several orders to be distinguishible from advancement
# velocity2 = 1./6(self._CM_position[-1] + self._CM_position[-2] -self._CM_position[-3] - self._CM_position[-4])
# velocityn = sum(self._CM_position[-int(len(self._CM_position)/2):]) - sum(self._CM_position[:int(len(self._CM_position)/2)])
#TERMINAL CONDITION: USED ONLY IF THE WALL IS PLACED WITHIN THE SIMULATION BOX --> NOT IMPLEMENTED
terminal = False
touching = [(abs(a.position - self._tposition[0])<= minDistance)[0] for a in self._suckers]
#CM BASED
#advancing = self._CM_position[-1]-self._CM_position[-2]
vel = self.get_instVel()
self._vel.append(vel)
#TIP BASED
# try:
# advancing = self._tip_positions[-1]-self._tip_positions[-2]
# except IndexError:
# advancing = 0
#reward = vel #numerically more stable scheme since magnitude of reward always consistent
#ALTERNATIVE: only give -1 reward for backward and make wall reachable in training.. (so that less negative reward if episode ends)
# reward = abs(vel)
if vel>0:
reward = vel #to promote higher speed..
else:
reward = -1
# if touching[-1]: TERMINAL CONDITION --> NOT IMPLEMENTED
# print(touching)
# terminal = True
# reward = 0
# reward = (self._episodeSteps - self._nsteps) * self.get_averageVel()
# # reward = self.get_averageVel() * self._box.boundary[0]/self._phase_velocity
# self.cumulatedReward += reward
#Could it be different in single and muilti agent?
#cumulated reward in the episode
self.cumulatedReward += reward
return reward,terminal
def _stepDamped(self,action):
'''
NEW: implementing damped dynamics. --> TODO: consider finite friction
IMPORTANT: old position update upon call to get state function <--
'''
for sucker in self._suckers:
k = sucker._id
# print(k,action[k])
sucker.lastAction = action[k]
if action[k] ==1:
sucker._velocity_old =0
sucker._acceleration_old =0
continue
else:
acceleration = self._get_acceleration(sucker) #acceleration on old positions
sucker._acceleration_old = acceleration
delta_x = self.deltaT*sucker._velocity_old +0.5*self.deltaT*self.deltaT* sucker._acceleration_old
sucker.position = sucker._position_old + delta_x
sucker._abslutePosition = sucker._abslutePosition_old + delta_x
velocity = self._get_velocity(sucker,acceleration) #new velocity
sucker._velocity_old = velocity
self._tip_positions.append(self.get_tip())
self._CM_position.append(self.get_CM())
self._length.append(self.get_tentacle_length())
reward,terminal = self._getReward()
newState = self.get_state()
self._telapsed.append(self._t)
self._t += self.deltaT
self._nsteps +=1
for sucker in self._suckers:
sucker._position_old = sucker.position.copy()
sucker._abslutePosition_old = sucker._abslutePosition.copy()
return newState,reward,terminal
def _step_ganglia(self,action):
'''
Needs to flatten all actions per ganlia in single list to pass to usual method
Here we also explicitly update old positions. This could do more efficiently in the dedicated get state method.
However some thought is needed, since the loop there skips some suckers..
'''
action_flattened = [a for al in action for a in al]
return_value = self._stepOverdamped(action_flattened)
return return_value
def _stepOverdampedVIRTUAL(self,action):
'''
Same as below excluding update of old positions and observables.
Sufficient to consider absolute positions for the purpose.
'''
if action[0] == 0:
pright = self._suckers[0].rightNeighbor._abslutePosition_old
dist = pright -self._suckers[0]._abslutePosition_old
inst_vel = (dist - self.l0(self._t,0))
delta_x=self.deltaT * inst_vel
# self._suckers[0].position = self._suckers[0]._position_old + delta_x
self._suckers[0]._abslutePosition = self._suckers[0]._abslutePosition_old + delta_x
else:
self._suckers[0]._abslutePosition = self._suckers[0]._abslutePosition_old.copy()
# self._suckers[0].lastAction=action[0]
#INTERMEDIATE
for sucker in self._suckers[1:self._nsuckers-1]:
k = sucker._id
# sucker.lastAction = action[k]
if action[k] == 1:
sucker._abslutePosition = sucker._abslutePosition_old.copy()
else:
pleft = sucker.leftNeighbor._abslutePosition_old
pright = sucker.rightNeighbor._abslutePosition_old
me = sucker._abslutePosition_old
dist = pright -me
right_force = (dist - self.l0(self._t,k))
dist = me - pleft
left_force = -(dist - self.l0(self._t,k-1))
inst_vel = right_force + left_force
delta_x = self.deltaT * inst_vel
# sucker.position = sucker._position_old + delta_x
sucker._abslutePosition = sucker._abslutePosition_old + delta_x#here by setter method includes boundaries
#TIP
if action[self._nsuckers-1] == 0:
pleft = self._suckers[self._nsuckers-1].leftNeighbor._abslutePosition_old
dist = self._suckers[self._nsuckers-1]._abslutePosition_old -pleft
inst_vel = -(dist - self.l0(self._t,self._nsuckers-2))
delta_x = self.deltaT * inst_vel
# self._suckers[self._nsuckers-1].position = self._suckers[self._nsuckers-1]._position_old + delta_x
self._suckers[self._nsuckers-1]._abslutePosition = self._suckers[self._nsuckers-1]._abslutePosition_old + delta_x
else:
self._suckers[self._nsuckers-1]._abslutePosition = self._suckers[self._nsuckers-1]._abslutePosition_old.copy()
# self._suckers[self._nsuckers-1].lastAction=action[self._nsuckers-1]
instVel = self.inv_DeltaT*(self.get_CM()-self._CM_position[-1]) #needs only absolute positions
#NOT updating time
return instVel
def _stepOverdamped(self,action):
'''
Update rule in overdamped strictly should be instantaneous--> a choice was made over updating from base to tip not completely correct
NEW: imoplementing syncronous version of overdamped based on evolving previous position from finite velocity (finite friction)
#IMPORTANT: Consider that any update on .position, enforces automatically boundary conditions
'''
if action[0] == 0: #NOT ANCHORING
pright = self._suckers[0].rightNeighbor._abslutePosition_old
dist = pright -self._suckers[0]._abslutePosition_old
inst_vel = (dist - self.l0(self._t,0))
delta_x=self.deltaT * inst_vel
self._suckers[0].position = self._suckers[0]._position_old + delta_x
self._suckers[0]._abslutePosition = self._suckers[0]._abslutePosition_old + delta_x
else: #ANCHORING
self._suckers[0].position = self._suckers[0]._position_old.copy()
self._suckers[0]._abslutePosition = self._suckers[0]._abslutePosition_old.copy()
self._suckers[0].lastAction=action[0]
#INTERMEDIATE
for sucker in self._suckers[1:self._nsuckers-1]:
k = sucker._id
sucker.lastAction = action[k]
if action[k] == 1: #ANCHORING
#could skip and do nothing, but want to avoid strange memory leaks by manipulating for instance stepOverdampedVIRTUAL
sucker.position = sucker._position_old.copy()
sucker._abslutePosition = sucker._abslutePosition_old.copy()
else: # NOT ANCHORING
pleft = sucker.leftNeighbor._abslutePosition_old
pright = sucker.rightNeighbor._abslutePosition_old
me = sucker._abslutePosition_old
dist = pright -me
right_force = (dist - self.l0(self._t,k))
dist = me - pleft
left_force = -(dist - self.l0(self._t,k-1))
inst_vel = right_force + left_force
delta_x = self.deltaT * inst_vel
sucker.position = sucker._position_old + delta_x
sucker._abslutePosition = sucker._abslutePosition_old + delta_x#here by setter method includes boundaries
#TIP
if action[self._nsuckers-1] == 0: #NOT ANCHORING
pleft = self._suckers[self._nsuckers-1].leftNeighbor._abslutePosition_old
dist = self._suckers[self._nsuckers-1]._abslutePosition_old -pleft
inst_vel = -(dist - self.l0(self._t,self._nsuckers-2))
delta_x = self.deltaT * inst_vel
self._suckers[self._nsuckers-1].position = self._suckers[self._nsuckers-1]._position_old + delta_x
self._suckers[self._nsuckers-1]._abslutePosition = self._suckers[self._nsuckers-1]._abslutePosition_old + delta_x
else: # ANCHORING
self._suckers[self._nsuckers-1].position = self._suckers[self._nsuckers-1]._position_old.copy()
self._suckers[self._nsuckers-1]._abslutePosition = self._suckers[self._nsuckers-1]._abslutePosition_old.copy()
self._suckers[self._nsuckers-1].lastAction=action[self._nsuckers-1]
#REWARD AND TERMINAL STATE
self._tip_positions.append(self.get_tip())
self._CM_position.append(self.get_CM())
self._length.append(self.get_tentacle_length())
reward,terminal = self._getReward()
newState = self.get_state()
#update time
self._telapsed.append(self._t)
self._t += self.deltaT
self._nsteps +=1
#update old positions
for sucker in self._suckers:
sucker._position_old = sucker.position.copy()
sucker._abslutePosition_old = sucker._abslutePosition.copy()
return newState,reward,terminal
# RENDERING ROUTINES
def plot_tip(self):
return self._plot_tip()
def _plot_tip(self):
if self._figTip is None:
plt.figure()
print("initializing matplotlib plot")
self._figTip = plt.subplot(xlabel='time steps', ylabel='tip position') #fig,ax
self._figTip.set_title(label='Tip position, episode '+str(self._episode))
self._currentPlotTip = self._figTip.plot(self._telapsed,self._tip_positions,linewidth=2)
# if self._box.dimensions==1:
# print(self._tposition[0])
# self._figTip.hlines(self._tposition[0][0],xmin=0,xmax=self._telapsed[-1],ls='--',color='red')
plt.ion()
plt.show()
def plot_CM(self):
return self._plot_CM()
def _plot_CM(self):
if self._figCM is None:
plt.figure()
print("initializing matplotlib plot")
self._figCM = plt.subplot(xlabel='time steps', ylabel='CM position') #fig,ax
# self._figCM.cla()
# print(self._telapsed[:10],self._tip_positions[:10])
# for l in self._currentPlotCM:
# l.remove()
self._figCM.set_title(label='CM position, episode '+str(self._episode))
self._currentPlotCM=self._figCM.plot(self._telapsed,self._CM_position,linewidth=2)
plt.ion()
plt.show()
def plot_instVel(self):
return self._plot_instVel()
def _plot_instVel(self):
if self._figVel is None:
plt.figure()
print("initializing matplotlib plot")
self._figVel = plt.subplot(xlabel='time steps', ylabel='vel') #fig,ax
# self._figCM.cla()
# print(self._telapsed[:10],self._tip_positions[:10])
# for l in self._currentPlotCM:
# l.remove()
self._figVel.set_title(label='instantaneous velocity, episode '+str(self._episode))
self._currentPlotVel=self._figVel.plot(self._telapsed[1:],self._vel,linewidth=2)
plt.ion()
plt.show()
def _plot_length(self):
if self._figLength is None:
plt.figure()
print("initializing matplotlib plot")
self._figLength= plt.subplot(xlabel='time steps', ylabel='CM position')
self._figLength.set_title(label='tentacle length, episode '+str(self._episode))
self._figLength.plot(self._telapsed,self._length,linewidth=2)
plt.ion()
plt.show()
def plot_length(self):
return self._plot_length()
def render(self,colored_suckers=None,special_message = None):
# #calls by default observation
# if self.render_mode == "rgb_array":
# print("rendering")
if colored_suckers is None:
colored_suckers = {}
return self._render_frame(special_message,colored_suckers)
def _render_frame(self,special_message,colored_suckers):
if self.window is None:
npixels = np.amax(self._box.boundary)
print(npixels)
print("Setting up rendering")
pygame.init()
pygame.display.init()
self.window = pygame.display.set_mode((self.window_size, self.window_size))
self.pix_square_size = (
self.window_size / npixels
)
print("Pixel size: ",self.pix_square_size)
if self.clock is None:
self.clock = pygame.time.Clock()
canvas = pygame.Surface((self.window_size, self.window_size))
canvas.fill((255, 255, 255))
if special_message is None:
pygame.display.set_caption('T= '+ str(np.round(self._t,2)) +' episode= '+ str(self._episode))
else:
pygame.display.set_caption(special_message)
for target_location in self._tposition:
try:
target_location[1]
pygame.draw.circle(
canvas,
green,
self.pix_square_size*target_location, #rescaling to window size
self.pix_square_size/3
)
except IndexError:
target_location = np.array([target_location[0],0])
target_location = self.pix_square_size*target_location#rescaling to window size
pygame.draw.rect(