@@ -13,7 +13,7 @@ namespace BotBasePlus
1313 extern HiddbgHdlsHandle controllerHandle;
1414 extern HiddbgHdlsDeviceInfo controllerDevice;
1515 extern HiddbgHdlsState controllerState;
16-
16+
1717 extern u64 buttonClickSleepTime;
1818 extern u64 keyPressSleepTime;
1919 extern u64 pollRate; // polling is linked to screen refresh rate (system UI) or game framerate. Most cases this is 1/60 or 1/30
@@ -61,16 +61,16 @@ namespace BotBasePlus
6161 void writeMem (u64 offset, u64 size, u8 *val);
6262 void readMem (u8 *out, u64 offset, u64 size);
6363 std::string peekReturn (u64 offset, u64 size);
64- void peekMulti (u64 * offset, u64 * size, u64 count);
64+ void peekMulti (u64 * offset, u64 * size, u64 count);
6565 void click (HidNpadButton btn);
6666 void press (HidNpadButton btn);
6767 void release (HidNpadButton btn);
6868 void setStickState (int side, int dxVal, int dyVal);
69- void reverseArray (u8 * arr, int start, int end);
70- u64 followMainPointer (s64* jumps, size_t count);
71- void touch (HidTouchState* state, u64 sequentialCount, u64 holdTime, bool hold, u8 * token);
72- void key (HiddbgKeyboardAutoPilotState* states, u64 sequentialCount);
73- void clickSequence (char * seq, u8 * token);
69+ void reverseArray (u8 * arr, int start, int end);
70+ u64 followMainPointer (s64 * jumps, size_t count);
71+ void touch (HidTouchState * state, u64 sequentialCount, u64 holdTime, bool hold, u8 * token);
72+ void key (HiddbgKeyboardAutoPilotState * states, u64 sequentialCount);
73+ void clickSequence (char * seq, u8 * token);
7474
7575 } // namespace Commands
7676
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