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OverallDifficulty = (ComputeForOverallDifficulty(rate, Hand.Left) + ComputeForOverallDifficulty(rate, Hand.Right) ) / 2; |
In the second ComputeForOverallDifficulty call, StrainSolverData is not cleared when it's supposed to in
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private void ComputeBaseStrainStates(float rate, Hand assumeHand) |
This causes an issue where, during the calculation for right-hand favored 7k difficulty rating, the left-hand favored patterns would also be considered.