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+ declare event tables
+ add methods for Create and Activate (not able to test because Unity's license page is currently malfunctioning)
+ add a method to get the exe path for an Editor
~ reduce build time by disabling some unused features
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# Unity Hub Native
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UnityHubNative is a lightweight C++ / wxWidgets alternative to the unnecessarily heavy official Unity Hub, built using my [wxWidgets Template](https://github.com/ravbug/wxwidgetstemplate) repository. This means that, instead of using heavy web components like the official Electron hub, it uses native GUI components on all platforms.
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UnityHubNative is a lightweight C++ / wxWidgets alternative to the unnecessarily heavy official Unity Hub, built using [wxWidgets](https://wxwidgets.org/). This means that, instead of using heavy web components like the official Electron hub, it uses native GUI components on all platforms.
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It launches many times faster, uses far less memory and CPU, and is a fraction of the total size of the offical Unity Hub.
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UnityHubNative does not have every feature that the official hub has, namely managing licenses. In addition, depending on your license, you may not be able to uninstall the official Unity Hub. UnityHubNative serves as a shortcut to get into your projects faster.
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## Installation
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This application is self-contained on Windows and macOS.
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This application is self-contained.
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1. Open the [Releases](https://github.com/Ravbug/UnityHubNative/releases) section, and download the version for your platform.
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2. Place the executable anywhere. (Recommended `/Applications` on Mac, `C:\Program Files` on Windows, and `/usr/bin` on Linux)
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3. Double click to run
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