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mod.json
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668 lines (668 loc) · 24.5 KB
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{
"geode": "5.0.0-beta.4",
"gd": {
"win": "2.2081",
"mac": "2.2081",
"ios": "2.2081",
"android": "2.2081"
},
"version": "v1.8.8",
"id": "raydeeux.deathscreentweaks",
"name": "DeathScreenTweaks",
"developers": [
"RayDeeUx",
"sofabeddd"
],
"description": "Spices things up a bit when receiving a \"New Best\" screen. (Formerly DisturbingNewBests.)",
"repository": "https://github.com/RayDeeUx/DeathScreenTweaks",
"settings": {
"filler-header": {
"name": "DeathScreenTweaks Master Switch + Shortcuts",
"type": "title"
},
"enabled": {
"name": "Enabled",
"description": "Toggles the mod.",
"type": "bool",
"default": true
},
"configdir": {
"name": "Config Directory: Manage Custom Texts",
"description": "Opens the config directory.",
"desc": "<cy>(Hopefully.)</c>\nThis setting does literally nothing new except being a button that acts as a shortcut to open the config directory for this mod (which is kind of important for using this mod properly, because this is where you will store your custom end level screen splash texts), because the legendary developers in the Geode Team themselves forgot to add a shortcut button that would have done this exact same thing, and I have gotten far too many folks (rightfully) asking me to find the config directory when using some of my other mods, and I hate repeating the same things over and over again, and I don't know if the next major update for Geode will also repeat this mistake where HJfod forgets to include a config directory shortcut button, so this setting and this button are here for extra insurance, so please enjoy this extra button, I guess. Anyway, by the time you're finished reading this, your device should be finished with opening the config directory; press \"Aight\" to close this window.",
"type": "custom:configdir"
},
"refresh": {
"name": "Refresh Custom Texts",
"description": "Refresh your custom texts.",
"type": "custom:refresh"
},
"checkJustDont": {
"name": "Run \"Just Dont\"/\"Do Not...\" Check",
"description": "<cp>REQUIRES GAME RESTART TO APPLY.</c>\n\nWhen Geometry Dash opens, automatically check if the \"Just Dont\"/\"Do Not...\" setting is enabled.\n\n<cy>This setting is for the slim minority of users who don't have the \"Just Dont\"/\"Do Not...\" option enabled in GD's settings. This setting is disabled by default and the check only runs once per game session on the main menu.</c>",
"type": "bool",
"default": false
},
"prntscrn-integration-header": {
"name": "PRNTSCRN Integration",
"type": "title"
},
"screenshotOnDeath": {
"name": "Auto-Screenshot on Death",
"description": "Automatically take a screenshot when dying.\n\nThe player will always be visible regardless of your PRNTSCRN preferences.\n\n<cy>\"But this could've been a toggle in PRNTSCRN!\"</c> No.",
"type": "bool",
"default": false,
"enable-if": "enabled && loaded:ninxout.prntscrn"
},
"screenshotOnDeathWhen": {
"name": "Auto-Screenshot on Death, When...",
"description": "Decide when to take a screenshot when dying.\n\nThe player will always be visible regardless of your PRNTSCRN preferences.\n\n<cy>\"But this could've been a setting in PRNTSCRN!\"</c> No.",
"type": "string",
"default": "\"New Best\" Deaths (Rated)",
"one-of": [
"\"New Best\" Deaths (Rated)",
"All Deaths (Rated)",
"\"New Best\" Deaths (Unrated)",
"All Deaths (Unrated)",
"\"New Best\" Deaths (All)",
"All Deaths (All)",
"Always",
"Never"
],
"enable-if": "enabled && screenshotOnDeath && loaded:ninxout.prntscrn"
},
"screenshotOnDeathPreference": {
"name": "(READ CAREFULLY!) Auto-Screenshot on Death, But...",
"description": "Pick the kind of screenshot you want. No, you can't have all of the types of screenshots; pick wisely!\n\nThe player will always be visible regardless of your PRNTSCRN preferences.\n\n<cy>\"But this could've been a setting in PRNTSCRN!\"</c> No.",
"type": "string",
"default": "Use PRNTSCRN Settings",
"one-of": [
"Keep UI",
"Hide (~99% of) UI",
"Use PRNTSCRN Settings"
],
"enable-if": "enabled && screenshotOnDeath && loaded:ninxout.prntscrn"
},
"new-best-customization-header": {
"name": "\"New Best\" Messages",
"type": "title"
},
"changeDeathText": {
"name": "Change \"New Best\" Messages",
"description": "Replace the \"New Best!\" messages with messages of your own.",
"type": "bool",
"default": true,
"enable-if": "enabled"
},
"custom": {
"name": "custom.txt \"New Best\" Messages",
"description": "Includes your own custom \"New Best\" messages.\nEdit the \"custom.txt\" file by opening this mod's config directory.",
"type": "bool",
"default": false,
"enable-if": "enabled && changeDeathText"
},
"customTextsOnly": {
"name": "Only Use custom.txt \"New Best\" Messages",
"description": "Only uses your own custom \"New Best\" messages from \"custom.txt\" file.\n\nIf no custom quotes are found, the mod will fall back to the default set of quotes.\n\n<cr>Enabling this setting will override the \"Include Brandon Rogers\" setting if you have written your own custom quotes.</c>",
"type": "bool",
"default": false,
"enable-if": "enabled && changeDeathText && custom"
},
"default": {
"name": "Default Set of \"New Best\" Messages",
"description": "Includes the default set of \"New Best\" messages from this mod.",
"type": "bool",
"default": true,
"enable-if": "enabled && changeDeathText && !customTextsOnly"
},
"brandonRogers": {
"name": "Brandon Rogers (READ!)",
"description": "Includes quotes from YouTube comedian Brandon Rogers.\n<cr>WARNING: Brandon Rogers' humor may not be for everyone, but the quotes have been allowed by Geode's lead developers.</c>\n\n<cr>This is your only warning.</c>",
"type": "bool",
"default": false,
"enable-if": "enabled && changeDeathText && !customTextsOnly"
},
"snl50": {
"name": "SNL50",
"description": "Includes quotes from Saturday Night Live (one from each season, hopefully).",
"type": "bool",
"default": false,
"enable-if": "enabled && changeDeathText && !customTextsOnly"
},
"noHyphens": {
"name": "No Hyphens in custom.txt \"New Best\" Messages",
"type": "bool",
"default": false,
"enable-if": "enabled && changeDeathText && custom"
},
"lineWrapping": {
"name": "Linewrapping",
"description": "Allows linewrapping for all \"New Best\" death messages.\n\nUseful for anyone who wants incredibly long (but still legible) death messages.\n\nDisabling this option will ignore whatever value you have set for the \"'New Best' Text Max Scale\" setting below.",
"type": "bool",
"default": true,
"enable-if": "enabled && changeDeathText"
},
"maxScale": {
"name": "\"New Best\" Text Max Scale",
"description": "Sets the max scale of all \"New Best\" death messages.\n\n(The \"Linewrapping\" setting above needs to be enabled for this setting to apply.)",
"type": "float",
"default": 1,
"min": 0.1,
"max": 1.2,
"control": {
"slider-step": 0.01
},
"enable-if": "enabled && changeDeathText"
},
"customFont": {
"name": "\"New Best\" Text Font #",
"description": "Sets the font of all \"New Best\" death messages. 0 for Pusab, -1 for Golden Pusab, -2 for chatFont.\n-All other numbers: use the level editor, find the font each number corresponds to, subtract that number by 1, then put it here.</c>",
"type": "int",
"default": 0,
"min": -3,
"max": 59,
"control": {
"input": true,
"slider": true,
"arrows": true,
"big-arrows": true,
"arrow-step": 1,
"big-arrow-step": 5,
"slider-step": 1
},
"enable-if": "enabled && changeDeathText"
},
"customFontGoldColor": {
"name": "Gold Color (Non-Golden Pusab Fonts)",
"description": "Applies something close to the gold color for \"New Best\" death messages <cp>only if your setting for \"'New Best' Text Font #\" is not 0</c>.",
"type": "bool",
"default": true,
"enable-if": "enabled && changeDeathText"
},
"hide-new-best-header": {
"name": "Hide \"New Best\"...",
"type": "title"
},
"hideNewBestMessages": {
"name": "Hide \"New Best\" Messages Only",
"description": "Hide death messages on \"New Best\" screens.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"noVisibleNewBest": {
"name": "Hide \"New Best\" Screen",
"description": "<cl>Original idea by VolcaroCham.</c>\n\nHides the entire \"New Best\" screen when getting a new best.\n\nNot sure why anyone would willingly enable this, but now the option exists in this mod. Have fun.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"accurate-percent-header": {
"name": "Accurate Percentages",
"type": "title"
},
"accuratePercent": {
"name": "Accurate Death Percentage",
"description": "Adds decimal points to the score on your \"New Best\" screen.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"accuracy": {
"name": "Accu. Death % Accuracy",
"description": "Choose how many decimal points to add for your percentage on your \"New Best\" screen.",
"type": "int",
"default": 2,
"min": 1,
"max": 15,
"control": {
"input": true,
"slider": true,
"arrows": true,
"big-arrows": true,
"arrow-step": 1,
"big-arrow-step": 5,
"slider-step": 1
},
"enable-if": "enabled && accuratePercent"
},
"new-best-sfx-header": {
"name": "\"New Best\" SFX",
"type": "title"
},
"newBestSFX": {
"name": "\"New Best\" SFX",
"description": "<cl>Original idea by Tacocat.</c>\n\nPlay a unique SFX whenever you get a legitimate \"New Best\" screen during Normal Mode. Make sure there is an audio file named \"</c><cl>newBest</c><cy>\" in the config directory.</c>\n\n.mp3, .wav, .ogg, .oga, and .flac are supported.",
"type": "bool",
"default": false
},
"extension": {
"name": "\"New Best\" SFX File Extension",
"description": "Choose the SFX file extension for your \"New Best\" SFX. Only applies to Normal Mode.\n<cy>Only file extensions supported by the FMOD audio engine</c> <cy>(</c><cl>https://fmod.com</c><cy>, which Geometry Dash uses) are available for this setting.</c>",
"type": "string",
"default": "mp3",
"one-of": [
"mp3",
"wav",
"flac",
"oga",
"ogg",
"[None, play vanilla SFX]"
],
"enable-if": "enabled && newBestSFX"
},
"newBestVolume": {
"name": "\"New Best\" SFX Volume (%)",
"description": "Set the volume of your \"New Best\" SFX (as a percentage).",
"type": "int",
"default": 50,
"min": 0,
"max": 100,
"enable-if": "enabled && newBestSFX"
},
"always-show-new-best-header": {
"name": "Always Show \"New Best\"",
"type": "title"
},
"alwaysNewBest": {
"name": "Always New Best [Normal Mode]",
"description": "<cl>Original idea by Tacocat.</c>\n\nShows a \"New Best\" screen, even when you did not make a new best.\n\n<cy>Percentages displayed from this setting use in-game/vanilla calculations</c> <cr>ONLY.</c>\n\n<cr>If you see two \"New Best\" screens when dying in a level, you probably hacked that level.</c>",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"alwaysNewBestPractice": {
"name": "Always New Best [Practice Mode]",
"description": "Always show a \"New Best\" when you die in <cg>practice mode</c>.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"alwaysNewBestPlaytest": {
"name": "Always New Best [Testmode]",
"description": "Always show a \"New Best\" when you die in <cl>testmode</c> (playtesting levels).\n<cl>You really shouldn't enable this. It just looks silly. But the option's here anyway, because why not.</c>",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"reward-animations-header": {
"name": "Reward Animations",
"type": "title"
},
"currencyLayer": {
"name": "Hide Reward Animations",
"description": "Hides the reward animation from \"New Best\" screens in rated levels.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"currencyLayerNextKeyWhenCompat": {
"name": "\"Next Key When?\" Hidden Reward Animations Compat",
"description": "Shows your progress to the next key when <cl>Next Keys When? by Alphalaneous</c> is loaded and \"Hide Reward Animations\" is enabled.",
"type": "bool",
"default": true,
"enable-if": "enabled && currencyLayer"
},
"collected-coins-header": {
"name": "Collected Coins Before Death",
"type": "title"
},
"showCollectedCoins": {
"name": "Show Collected Coins",
"description": "Shows the coins you had collected during an attempt before dying.\n\nIf \"Use ASCII Art for Coins Instead\" is enabled, the color of the label adapts to the coin type.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"useASCIIArtForCoins": {
"name": "Use ASCII Art for Coins Instead",
"description": "Use `[C]` and `[ ]` to indicate collected and uncollected coins instead of in-game sprites.",
"type": "bool",
"default": false,
"enable-if": "enabled && showCollectedCoins"
},
"sisyphus-header": {
"name": "Sisyphus",
"type": "title"
},
"sisyphus": {
"name": "Sisyphus",
"description": "<cl>Original idea by Polyflow.</c>\n\nWhen dying within a threshold (0.1% by default) of your previous death spot, Sisyphus SFX plays and (optionally) an image of Sisyphus appears.\n\nPercentages reset when switching between Normal Mode and Practice Mode.\n<cy>Sisyphus is not available when playing from a Start Position.</c>",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"sisyphusPractice": {
"name": "Sisyphus: Practice Mode",
"description": "Choose if you want Sisyphus enabled in Practice Mode.",
"type": "bool",
"default": false,
"enable-if": "enabled && sisyphus"
},
"sisyphusThreshold": {
"name": "Sisyphus: Percentage Threshold",
"description": "Set the threshold (the difference between your last death % and current death %) to activate Sisyphus.",
"type": "float",
"default": 0.1,
"min": 0.01,
"max": 10.0,
"enable-if": "enabled && sisyphus"
},
"sisyphusPlaySFX": {
"name": "Sisyphus: Play SFX",
"description": "<cl>Original idea by Polyflow.</c>\n\nPlay SFX for Sisyphus.",
"type": "bool",
"default": true,
"enable-if": "enabled && sisyphus"
},
"sisyphusSFX": {
"name": "Sisyphus: SFX File",
"description": "<cl>Original idea by Polyflow.</c>\n\nChoose an audio file for Sisyphus.\n\nMP3, WAV, FLAC, OGA, and OGG files ONLY.\n\n<cy>Make sure to choose audio that's not too long; I won't be responsible for enforcing that!</c>",
"type": "file",
"default": "{mod_resources_dir}/sisyphusShort.mp3",
"filters": [
{
"files": [ "*.mp3", "*.wav", "*.flac", "*.oga", "*.ogg" ],
"description": "Audio files"
}
],
"enable-if": "enabled && sisyphus"
},
"sisyphusStopSFXOnRespawn": {
"name": "Sisyphus: Stop SFX on Respawn",
"description": "<cl>Original idea by Polyflow.</c>\n\nStop SFX for Sisyphus on player respawn.",
"type": "bool",
"default": true,
"enable-if": "enabled && sisyphus"
},
"sisyphusVolume": {
"name": "Sisyphus: SFX Volume (%)",
"description": "Set the volume of your Sisyphus SFX (as a percentage).",
"type": "int",
"default": 50,
"min": 0,
"max": 100,
"enable-if": "enabled && sisyphus"
},
"sisyphusAddImage": {
"name": "Sisyphus: Add Image",
"description": "<cl>Original idea by Polyflow.</c>\n\nAdd an image for Sisyphus.",
"type": "bool",
"default": true,
"enable-if": "enabled && sisyphus"
},
"sisyphusImage": {
"name": "Sisyphus: Image File",
"description": "<cl>Original idea by Polyflow.</c>\n\nChoose an image for Sisyphus.\n\nPNG files ONLY.",
"type": "file",
"default": "{mod_resources_dir}/sisyphus.png",
"filters": [
{
"files": [ "*.png" ],
"description": "PNG files"
}
],
"enable-if": "enabled && sisyphus"
},
"sisyphusFadeOutTime": {
"name": "Sisyphus: Image Fade Out Time",
"description": "The time spent fading out the Sisyphus image.",
"type": "float",
"default": 0.5,
"min": 0.01,
"max": 5.00,
"enable-if": "enabled && sisyphus"
},
"sisyphusImageFillMode": {
"name": "Sisyphus: Image Fill Mode",
"description": "Select a fill mode for the image added during Sisyphus.\n\n- Fit to Screen: Fits the image within the window while keeping the image's aspect ratio.\n- Fill Screen: The image fills the window while keeping the image's original aspect ratio.\n- Stretch to Fill Screen: Ignores the image's original aspect ratio to fill the entire game window.\n- Center: Places the image at the center of the screen (and uses the scale you selected in \"Sisyphus: Center Fill Mode Scale\".",
"type": "string",
"default": "Fit to Screen",
"one-of": [
"Fit to Screen",
"Fill Screen",
"Stretch to Fill Screen",
"Center"
],
"enable-if": "enabled && sisyphus"
},
"sisyphusImageScale": {
"name": "Sisyphus: Scale (for Center Fill Mode)",
"description": "The scale being used when using the <cl>Center</c> Fill Mode option from the <cl>\"Sisyphus: Image Fill Mode\"</c> setting.",
"type": "float",
"default": 1.0,
"min": 0.01,
"max": 5.00,
"enable-if": "enabled && sisyphus"
},
"x-position-header": {
"name": "Customization: X Position",
"type": "title"
},
"xPosPercentEnable": {
"name": "Customize Position X",
"description": "Using this setting is not recommended. The \"developer\" (probably Claude Sonnet 4) that this \"feature\" \"took\" \"inspiration\" from never accounted for potentially off-screen elements.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"xPosPercentRatedLevels": {
"name": "Position X (%) (Rated Levels)",
"type": "float",
"description": "Using this setting is not recommended. The \"developer\" (probably Claude Sonnet 4) that this \"feature\" \"took\" \"inspiration\" from never accounted for potentially off-screen elements.",
"default": 50.00,
"min": 0.000,
"max": 100.0,
"enable-if": "enabled && xPosPercentEnable"
},
"xPosPercent": {
"name": "Position X (%)",
"type": "float",
"description": "Using this setting is not recommended. The \"developer\" (probably Claude Sonnet 4) that this \"feature\" \"took\" \"inspiration\" from never accounted for potentially off-screen elements.",
"default": 50.00,
"min": 0.000,
"max": 100.0,
"enable-if": "enabled && xPosPercentEnable"
},
"y-position-header": {
"name": "Customization: Y Position",
"type": "title"
},
"yPosPercentEnable":{
"name": "Customize Position Y",
"description": "Using this setting is not recommended. The \"developer\" (probably Claude Sonnet 4) that this \"feature\" \"took\" \"inspiration\" from never accounted for potentially off-screen elements.",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"yPosPercentRatedLevels": {
"name": "Position Y (%) (Rated Levels)",
"type": "float",
"description": "Using this setting is not recommended. The \"developer\" (probably Claude Sonnet 4) that this \"feature\" \"took\" \"inspiration\" from never accounted for potentially off-screen elements.",
"default": 50.00,
"min": 0.000,
"max": 100.0,
"enable-if": "enabled && yPosPercentEnable"
},
"yPosPercent": {
"name": "Position Y (%)",
"type": "float",
"description": "Using this setting is not recommended. The \"developer\" (probably Claude Sonnet 4) that this \"feature\" \"took\" \"inspiration\" from never accounted for potentially off-screen elements.",
"default": 50.00,
"min": 0.000,
"max": 100.0,
"enable-if": "enabled && yPosPercentEnable"
},
"rotation-header": {
"name": "Customization: Rotation",
"type": "title"
},
"rotationEnable": {
"name": "Customize Rotation",
"type": "bool",
"default": false,
"enable-if": "enabled"
},
"rotationRatedLevels": {
"name": "Rotation (Rated Levels)",
"type": "float",
"default": 0.00,
"min": 0.000,
"max": 360.0,
"enable-if": "enabled && rotationEnable"
},
"rotation": {
"name": "Rotation",
"type": "float",
"default": 0.00,
"min": 0.000,
"max": 360.0,
"enable-if": "enabled && rotationEnable"
},
"animation-header": {
"name": "Customization: Scaling Animation",
"type": "title"
},
"customScaleAnim": {
"name": "Customize Scale Animation",
"description": "Enables the mod to change the scale animation.",
"type": "bool",
"default": false
},
"scaleFrom": {
"name": "Initial Scale",
"description": "The scale the \"New Best\" screen will scale from.",
"type": "float",
"default": 0.00,
"min": 0.00,
"max": 0.50,
"enable-if": "enabled && customScaleAnim"
},
"scaleDuration": {
"name": "Scale Growing Duration",
"description": "The duration of the \"New Best\" growing animation.",
"type": "float",
"default": 0.40,
"min": 0.00,
"max": 0.50,
"enable-if": "enabled && customScaleAnim"
},
"scaleEasingType": {
"name": "Scale Growing Easing Type",
"type": "string",
"default": "Elastic Out",
"one-of": [
"None (Linear)",
"Ease In", "Ease Out", "Ease In Out",
"Back In", "Back Out", "Back In Out",
"Bounce In", "Bounce Out", "Bounce In Out",
"Elastic In", "Elastic Out", "Elastic In Out",
"Exponential In", "Exponential Out", "Exponential In Out",
"Sine In", "Sine Out", "Sine In Out"
],
"enable-if": "enabled && customScaleAnim"
},
"scaleEasingRate": {
"name": "Scale Growing Easing Rate",
"type": "float",
"default": 0.60,
"min": 0.10,
"max": 4.00,
"enable-if": "enabled && customScaleAnim"
},
"scaleTo": {
"name": "Final Scale",
"description": "The scale the \"New Best\" screen will scale to.",
"type": "float",
"default": 1.00,
"min": 0.50,
"max": 1.50,
"enable-if": "enabled && customScaleAnim"
},
"scaleHoldDurationNoOrbsAndNoDiamonds": {
"name": "Scale Hold Duration (No Orbs and No Diamonds)",
"description": "The duration of the pause between the \"New Best\" screen's \"appearance\" animation and the \"New Best\" screen's \"disappearance\" animation. (Only applies when no orbs and no diamonds are gained on death.)",
"type": "float",
"default": 0.70,
"min": 0.10,
"max": 1.50,
"enable-if": "enabled && customScaleAnim"
},
"scaleHoldDuration": {
"name": "Scale Hold Duration (With Orbs or Diamonds)",
"description": "The duration of the pause between the \"New Best\" screen's \"appearance\" animation and the \"New Best\" screen's \"disappearance\" animation. (Only applies when any orbs or any diamonds are gained.)",
"type": "float",
"default": 1.30,
"min": 0.10,
"max": 1.50,
"enable-if": "enabled && customScaleAnim"
},
"scaleShrinkingDuration": {
"name": "Scale Shrinking Duration",
"description": "The duration of the \"New Best\" shrinking animation.",
"type": "float",
"default": 0.20,
"min": 0.00,
"max": 0.50,
"enable-if": "enabled && customScaleAnim"
},
"scaleShrinkingEasingType": {
"name": "Scale Shrinking Easing Type",
"type": "string",
"default": "Ease In",
"one-of": [
"None (Linear)",
"Ease In", "Ease Out", "Ease In Out",
"Back In", "Back Out", "Back In Out",
"Bounce In", "Bounce Out", "Bounce In Out",
"Elastic In", "Elastic Out", "Elastic In Out",
"Exponential In", "Exponential Out", "Exponential In Out",
"Sine In", "Sine Out", "Sine In Out"
],
"enable-if": "enabled && customScaleAnim"
},
"scaleShrinkingEasingRate": {
"name": "Scale Shrinking Easing Rate",
"type": "float",
"default": 2.00,
"min": 0.10,
"max": 4.00,
"enable-if": "enabled && customScaleAnim"
},
"misc-header": {
"name": "Misc.",
"type": "title"
},
"logging": {
"name": "Logging",
"type": "bool",
"default": false,
"enable-if": "enabled"
}
},
"resources": {
"files": [
"resources/*.txt",
"resources/*.png",
"resources/*.fnt",
"resources/*.mp3"
]
},
"dependencies": {
"ninxout.prntscrn": {
"version": ">=1.0.8",
"required": false
}
},
"incompatibilities": {
"raydeeux.disturbingnewbests": ">=1.0.0"
},
"issues": {
"url": "https://discord.com/channels/911701438269386882/1205523212444639292",
"info": "To disable hyphen prefixes and suffixes in custom messages, edit saved.json. For other issues, ping me <cl>(@erymanthus)</c> in the Geode SDK Discord server's <cl>#help</c> channel if you need help. <cr>DMs are NOT accepted.</c>"
},
"links": {
"community": "https://discord.gg/WqZBYdBWZW",
"homepage": "https://discord.com/channels/822510988409831486/1206371881222144020"
}
}