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DialogueManager.cs
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133 lines (101 loc) · 2.59 KB
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class DialogueManager : MonoBehaviour {
public GameObject textBox;
public Text theText;
public TextAsset textFile;
public string[] textLines;
public bool isActive;
public int currentLine;
public int endAtLine;
public PlayerControls player;
private bool isTyping = false;
private bool cancelTyping = false;
public float typeSpeed;
// Use this for initialization
void Start () {
player = GameObject.FindObjectOfType<PlayerControls>();
if (textFile != null)
{
textLines = (textFile.text.Split('\n'));
}
if (endAtLine == 0)
{
endAtLine = textLines.Length - 1;
}
if (isActive)
{
EnableDialogueBox();
}
else
DisableDialogueBox();
}
void Update()
{
if (!isActive)
{
return;
}
//theText.text = textLines[currentLine];
if (Input.GetKeyDown(KeyCode.Backspace))
{
if (!isTyping)
{
currentLine += 1;
if (currentLine > endAtLine)
{
DisableDialogueBox();
}
else
{
StartCoroutine(TextScroll(textLines[currentLine]));
}
}
else if(isTyping && !cancelTyping)
{
cancelTyping = true;
}
}
}
private IEnumerator TextScroll(string lineOfText)
{
int i = 0;
theText.text = "";
isTyping = true;
cancelTyping = false;
while(isTyping && !cancelTyping && (i < lineOfText.Length -1))
{
theText.text += lineOfText[i];
i++;
yield return new WaitForSeconds(typeSpeed);
}
theText.text = lineOfText;
isTyping = false;
cancelTyping = false;
}
public void EnableDialogueBox()
{
textBox.SetActive(true);
isActive = true;
if (isActive)
{
player.canMove = false;
}
StartCoroutine(TextScroll(textLines[currentLine]));
}
public void DisableDialogueBox()
{
textBox.SetActive(false);
isActive = false;
player.canMove = true;
}
public void ReloadScript(TextAsset theText)
{
if (theText != null)
{
textLines = new string[1];
textLines = (theText.text.Split('\n'));
}
}
}