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SceneSwitch.cs
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47 lines (40 loc) · 1.16 KB
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using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
public class SceneSwitch : MonoBehaviour {
public int sceneNumber;
public int areaNum = 0;
public void SceneLoad(string SceneName)
{
switch (SceneName)
{
case "":
break;
case "World":
SceneManager.LoadScene(SceneName);
areaNum = 0;
sceneNumber = 1;
break;
case "Combat":
SceneManager.LoadScene(SceneName);
sceneNumber = 2;
break;
case "Main Menu":
SceneManager.LoadScene(SceneName);
sceneNumber = 3;
break;
case "Menu":
SceneManager.LoadScene(SceneName);
sceneNumber = 4;
break;
case "Combat Results":
SceneManager.LoadScene(SceneName);
sceneNumber = 5;
break;
case "Taming":
SceneManager.LoadScene(SceneName);
sceneNumber = 6;
break;
}
}
}