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abilityUI.cs
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177 lines (150 loc) · 5.4 KB
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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class abilityUI : MonoBehaviour {
public GameObject ability1UI;
public GameObject ability2UI;
public GameObject ability3UI;
public GameObject ability4UI;
public GameObject gameManager;
public Text[] abilName;
public GameObject combat;
Combat ui;
public Pets_stats[] pet;
Player_Stats player;
Player_party clones;
private bool active1 = false, active2 = false, active3 = false, active4 = false;
// Use this for initialization
void Start () {
gameManager = GameObject.FindGameObjectWithTag("GameManager");
ui = combat.GetComponent<Combat>();
player = gameManager.GetComponent<Player_Stats>();
abilName[0] = ability1UI.GetComponentInChildren<Text>();
abilName[1] = ability2UI.GetComponentInChildren<Text>();
abilName[2] = ability3UI.GetComponentInChildren<Text>();
abilName[3] = ability4UI.GetComponentInChildren<Text>();
clones = gameManager.GetComponent<Player_party>();
}
// Update is called once per frame
void Update()
{
ability1UI.SetActive(active1);
ability2UI.SetActive(active2);
ability3UI.SetActive(active3);
ability4UI.SetActive(active4);
if (ui.UIcast == true)
{
if (clones.party_clones[0].GetComponent<Pets_stats>() != null)
{
if (pet[0] == null)
pet[0] = clones.party_clones[0].GetComponent<Pets_stats>();
}
if (clones.party_clones[1].GetComponent<Pets_stats>() != null)
{
if (pet[0] == null)
pet[0] = clones.party_clones[1].GetComponent<Pets_stats>();
else
pet[1] = clones.party_clones[1].GetComponent<Pets_stats>();
}
if (clones.party_clones[2].GetComponent<Pets_stats>() != null)
{
if (pet[1] == null)
pet[1] = clones.party_clones[2].GetComponent<Pets_stats>();
else
pet[2] = clones.party_clones[2].GetComponent<Pets_stats>();
}
if (clones.party_clones[3].GetComponent<Pets_stats>() != null)
{
if (pet[2] == null)
pet[2] = clones.party_clones[3].GetComponent<Pets_stats>();
}
active1 = true;
active2 = true;
active3 = true;
active4 = true;
if (ui.playerState == 1)
{
if (player.ability1 != null)
abilName[0].text = player.ability1;
else
active1 = false;
if (player.ability2 != null)
abilName[1].text = player.ability2;
else
active2 = false;
if (player.ability3 != null)
abilName[2].text = player.ability3;
else
active3 = false;
if (player.ability4 != null)
abilName[3].text = player.ability4;
else
active4 = false;
}
else if (ui.playerState == 2)
{
if (pet[0].ability1 != null)
abilName[0].text = pet[0].ability1;
else
active1 = false;
if (pet[0].ability2 != null)
abilName[1].text = pet[0].ability2;
else
active2 = false;
if (pet[0].ability3 != null)
abilName[2].text = pet[0].ability3;
else
active3 = false;
if (pet[0].ability4 != null)
abilName[3].text = pet[0].ability4;
else
active4 = false;
}
else if (ui.playerState == 3)
{
if (pet[1].ability1 != null)
abilName[0].text = pet[1].ability1;
else
active1 = false;
if (pet[1].ability2 != null)
abilName[1].text = pet[1].ability2;
else
active2 = false;
if (pet[1].ability3 != null)
abilName[2].text = pet[1].ability3;
else
active3 = false;
if (pet[1].ability4 != null)
abilName[3].text = pet[1].ability4;
else
active4 = false;
}
else if (ui.playerState == 4)
{
if (pet[2].ability1 != null)
abilName[0].text = pet[2].ability1;
else
active1 = false;
if (pet[2].ability2 != null)
abilName[1].text = pet[2].ability2;
else
active2 = false;
if (pet[2].ability3 != null)
abilName[2].text = pet[2].ability3;
else
active3 = false;
if (pet[2].ability4 != null)
abilName[3].text = pet[2].ability4;
else
active4 = false;
}
}
else
{
active1 = false;
active2 = false;
active3 = false;
active4 = false;
}
}
}