From 589cfa2160775e9a6babfa114012e60986cb4300 Mon Sep 17 00:00:00 2001 From: Nguyen Dac Nam Date: Sun, 3 Jul 2016 13:06:28 +0700 Subject: [PATCH] Add function for create armature used for single dragonbones file contain more than 1 armatures --- dragonbones/renderer/DBArmature.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dragonbones/renderer/DBArmature.h b/dragonbones/renderer/DBArmature.h index 3febe7e..7c9e2b1 100644 --- a/dragonbones/renderer/DBArmature.h +++ b/dragonbones/renderer/DBArmature.h @@ -37,15 +37,16 @@ class DBArmature static DBArmature* createWithFileName(const std::string &dragonBonesFileName,const std::string &textureFilename,const std::string &dragonBonesName,const std::string &texture); static DBArmature* create(const std::string &dragonBonesName); - static DBArmature* create(const std::string &dragonBonesName,const std::string &texture); + static DBArmature* createWithData(const std::string &dragonBonesName, const std::string &dragonbonesDataName); DBArmature(); virtual ~DBArmature(); virtual bool initWithName(const std::string &name); virtual bool initWithName(const std::string &name,const std::string &textureName); + virtual bool initWithDataName(const std::string &name, const std::string &dataName); void setDragonBonesData(dragonBones::DragonBonesData* data);