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collision_callback e.g. in sim/FR3.cpp should implemented using a binary search as the collisions are sorted. This would give us a runtime improvement from $\mathcal{O}(n)$ to $\mathcal{O}(\log(n))$.
collision_callbacke.g. in sim/FR3.cpp should implemented using a binary search as the collisions are sorted. This would give us a runtime improvement from