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TurretConfig.cs
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337 lines (278 loc) · 10.7 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using Oxide.Core;
using Oxide.Core.Plugins;
using UnityEngine;
namespace Oxide.Plugins
{
[Info("TurretConfig", "Calytic", "0.1.7", ResourceId = 1418)]
[Description("Change turret damage, accuracy, bullet speed, health, targeting, etc")]
class TurretConfig : RustPlugin
{
private readonly string turretPrefab = "assets/prefabs/npc/autoturret/autoturret_deployed.prefab";
private uint turretPrefabId;
FieldInfo bulletDamageField = typeof(AutoTurret).GetField("bulletDamage", (BindingFlags.Instance | BindingFlags.NonPublic));
FieldInfo healthField = typeof(BaseCombatEntity).GetField("_health", (BindingFlags.Instance | BindingFlags.NonPublic));
FieldInfo maxHealthField = typeof(BaseCombatEntity).GetField("_maxHealth", (BindingFlags.Instance | BindingFlags.NonPublic));
private bool adminOverride;
private List<object> animals;
private bool animalOverride;
private bool sleepOverride;
private float bulletDamage;
private float bulletSpeed;
private string ammoType;
private float sightRange;
private bool useGlobalDamageModifier;
private float globalDamageModifier;
private float health;
private float aimCone;
private bool infiniteAmmo;
[PluginReference]
Plugin Vanish;
[PluginReference]
Plugin Skills;
void Init()
{
LoadData();
turretPrefabId = StringPool.Get(turretPrefab);
permission.RegisterPermission("turretconfig.infiniteammo", this);
bulletDamage = GetConfig("bulletDamage", 10f);
bulletSpeed = GetConfig("bulletSpeed", 10f);
ammoType = GetConfig("ammoType", "ammo.rifle");
adminOverride = GetConfig("adminOverride", true);
animalOverride = GetConfig("animalOverride", false);
sleepOverride = GetConfig("sleepOverride", false);
animals = GetConfig<List<object>>("animals", GetPassiveAnimals());
useGlobalDamageModifier = GetConfig("useGlobalDamageModifier", false);
globalDamageModifier = GetConfig("globalDamageModifier", 1f);
health = GetConfig("health", 750f);
aimCone = GetConfig("aimCone", 5f);
sightRange = GetConfig("sightRange", 30f);
infiniteAmmo = GetConfig("infiniteAmmo", false);
LoadTurrets();
}
[ConsoleCommand("turrets.reload")]
void ccTurretReload(ConsoleSystem.Arg arg)
{
if (arg.connection != null)
{
if (arg.connection.authLevel < 1)
{
SendReply(arg, "You are not allowed to use this command");
return;
}
}
LoadTurrets();
}
protected void LoadTurrets() {
AutoTurret[] turrets = GameObject.FindObjectsOfType<AutoTurret>();
if (turrets.Length > 0)
{
int i = 0;
foreach (AutoTurret turret in turrets.ToList())
{
UpdateTurret(turret);
i++;
}
PrintWarning("Configured {0} turrets", i);
}
}
protected override void LoadDefaultConfig()
{
PrintWarning("Creating new configuration");
Config.Clear();
Config["bulletDamage"] = 10f;
Config["bulletSpeed"] = 200f;
Config["ammoType"] = "ammo.rifle";
Config["sightRange"] = 30f;
Config["adminOverride"] = true;
Config["sleepOverride"] = false;
Config["animalOverride"] = true;
Config["useGlobalDamageModifier"] = false;
Config["globalDamageModifier"] = 1f;
Config["health"] = 750f;
Config["aimCone"] = 5f;
Config["animals"] = GetPassiveAnimals();
Config["infiniteAmmo"] = false;
}
void LoadData()
{
if (Config["VERSION"] == null)
{
// FOR COMPATIBILITY WITH INITIAL VERSIONS WITHOUT VERSIONED CONFIG
ReloadConfig();
}
else if (GetConfig("VERSION", Version.ToString()) != Version.ToString())
{
// ADDS NEW, IF ANY, CONFIGURATION OPTIONS
ReloadConfig();
}
}
protected void ReloadConfig()
{
Config["VERSION"] = Version.ToString();
// NEW CONFIGURATION OPTIONS HERE
// END NEW CONFIGURATION OPTIONS
PrintWarning("Upgrading Configuration File");
SaveConfig();
}
private T GetConfig<T>(string name, T defaultValue)
{
if (Config[name] == null)
{
return defaultValue;
}
return (T)Convert.ChangeType(Config[name], typeof(T));
}
void OnLootEntity(BasePlayer looter, BaseEntity target)
{
if (!infiniteAmmo) return;
if (!permission.UserHasPermission(target.OwnerID.ToString(), "turretconfig.infiniteammo")) return;
if (target is AutoTurret)
{
timer.Once(0.01f, looter.EndLooting);
}
}
private void OnConsumableUse(Item item, int amount)
{
if (!infiniteAmmo) return;
var entity = item.parent?.entityOwner as AutoTurret;
if (entity != null) {
if (!permission.UserHasPermission(entity.OwnerID.ToString(), "turretconfig.infiniteammo")) return;
item.amount++;
}
}
private void CheckAmmo(AutoTurret turret)
{
if (!infiniteAmmo) return;
if (!permission.UserHasPermission(turret.OwnerID.ToString(), "turretconfig.infiniteammo")) return;
var items = new List<Item>();
var projectile = turret.ammoType.GetComponent<ItemModProjectile>();
turret.inventory.FindAmmo(items, projectile.ammoType);
int total = items.Sum(x => x.amount);
if (total < 1)
{
turret.inventory.AddItem(turret.ammoType, 1);
}
}
private object CanBeTargeted(BaseCombatEntity target, MonoBehaviour turret)
{
if (!(turret is AutoTurret))
{
return null;
}
if (animalOverride == true && target.GetComponent<BaseNPC>() != null)
{
if(animals.Count > 0) {
if(animals.Contains(target.LookupShortPrefabName().Replace(".prefab","").ToLower())) {
return false;
} else {
return null;
}
} else {
return false;
}
}
if (target.ToPlayer() == null)
{
return null;
}
BasePlayer targetPlayer = target.ToPlayer();
if(targetPlayer.IsAlive() && !targetPlayer.IsSleeping()) {
var isInvisible = Vanish?.Call("IsInvisible", target);
if (isInvisible != null && (bool)isInvisible)
{
return null;
}
var isStealthed = Skills?.Call("isStealthed", target);
if (isStealthed != null && (bool)isStealthed)
{
return false;
}
}
if (adminOverride && targetPlayer.IsConnected() && targetPlayer.net.connection.authLevel > 0)
{
return false;
}
else if(sleepOverride && targetPlayer.IsSleeping())
{
return false;
}
return null;
}
void OnEntitySpawned(BaseNetworkable entity)
{
if (entity == null) return;
if (entity.prefabID == turretPrefabId)
{
UpdateTurret((AutoTurret)entity, true);
}
}
private void UpdateTurret(AutoTurret turret, bool justCreated = false)
{
CheckAmmo(turret);
bulletDamageField.SetValue(turret, bulletDamage);
if (justCreated)
{
healthField.SetValue(turret, health);
}
maxHealthField.SetValue(turret, health);
if (justCreated)
{
turret.InitializeHealth(health, health);
}
else
{
turret.InitializeHealth(turret.health, health);
}
turret.bulletSpeed = bulletSpeed;
turret.sightRange = sightRange;
turret.startHealth = health;
turret.aimCone = aimCone;
var def = ItemManager.FindItemDefinition(ammoType);
if (def is ItemDefinition)
{
turret.ammoType = def;
ItemModProjectile projectile = def.GetComponent<ItemModProjectile>();
if (projectile is ItemModProjectile)
{
turret.gun_fire_effect.guid = projectile.projectileObject.guid;
turret.bulletEffect.guid = projectile.projectileObject.guid;
}
}
else
{
PrintWarning("No ammo of type ({0})", ammoType);
}
turret.Reload();
//turret.enableSaving = false;
//turret.ServerInit();
turret.SendNetworkUpdateImmediate(justCreated);
}
void OnPlayerAttack(BasePlayer attacker, HitInfo hitInfo)
{
if (attacker == null || hitInfo == null || hitInfo.HitEntity == null) return;
if (hitInfo.HitEntity.prefabID == 3268886773)
{
if (useGlobalDamageModifier)
{
hitInfo.damageTypes.ScaleAll(globalDamageModifier);
return;
}
}
}
private List<object> GetPassiveAnimals()
{
return new List<object>
{
"stag",
"boar",
"chicken",
"horse",
};
}
}
}