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130 lines (112 loc) · 4.03 KB
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<!doctype html>
<html>
<head>
<meta charset="utf-8"/>
</head>
<body>
<script src="phaser-pong/phaser.js"></script>
<script type="text/javascript">
var game = new Phaser.Game(405, 405, Phaser.AUTO, '', { preload: preload, create: create, update: update });
var playerBet;
var computerBet;
var ball;
var computerBetSpeed = 190;
var ballSpeed = 300;
var ballReleased = false;
function preload() {
game.load.image('bet', 'phaser-pong/assets/bet.png');
game.load.image('ball', 'phaser-pong/assets/ball.png');
game.load.image('background', 'phaser-pong/assets/sky.png');
}
function create() {
game.add.tileSprite(0, 0, 405, 405, 'background');
playerBet = createBet(game.world.centerX, 385);
computerBet = createBet(game.world.centerX, 20);
ball = game.add.sprite(game.world.centerX, game.world.centerY, 'ball');
game.physics.startSystem(Phaser.Physics.ARCADE);
//game.physics.enable(ball);
game.physics.arcade.enable(ball);
ball.anchor.setTo(0.5, 0.5);
ball.body.collideWorldBounds = true;
ball.body.bounce.setTo(1, 1);
game.input.onDown.add(releaseBall, this);
}
function update () {
//Управляем ракеткой игрока
playerBet.x = game.input.x;
var playerBetHalfWidth = playerBet.width / 2;
if (playerBet.x < playerBetHalfWidth) {
playerBet.x = playerBetHalfWidth;
}
else if (playerBet.x > game.width - playerBetHalfWidth) {
playerBet.x = game.width - playerBetHalfWidth;
}
//Управляем ракеткой компьютерного соперника
if(computerBet.x - ball.x < -15) {
computerBet.body.velocity.x = computerBetSpeed;
}
else if(computerBet.x - ball.x > 15) {
computerBet.body.velocity.x = -computerBetSpeed;
}
else {
computerBet.body.velocity.x = 0;
}
//
//Проверяем и обрабатываем столкновения мячика и ракеток
game.physics.arcade.collide(ball, playerBet, ballHitsBet, null, this);
game.physics.arcade.collide(ball, computerBet, ballHitsBet, null, this);
//Проверяем, не забил ли кто-то гол
checkGoal();
}
function createBet(x, y) {
var bet = game.add.sprite(x, y, 'bet');
game.physics.enable( bet );
bet.anchor.setTo(0.5, 0.5);
bet.body.collideWorldBounds = true;
bet.body.bounce.setTo(1, 1);
bet.body.immovable = true;
return bet;
}
function releaseBall() {
if (!ballReleased) {
ball.body.velocity.x = ballSpeed;
ball.body.velocity.y = -ballSpeed;
ballReleased = true;
}
}
function ballHitsBet (_ball, _bet) {
var diff = 0;
if (_ball.x < _bet.x) {
// Шарик находится с левой стороны ракетки
diff = _bet.x - _ball.x;
_ball.body.velocity.x = (-10 * diff);
}
else if (_ball.x > _bet.x) {
// Шарик находится с правой стороны ракетки
diff = _ball.x -_bet.x;
_ball.body.velocity.x = (10 * diff);
}
else {
// Шарик попал в центр ракетки, добавляем немножко трагической случайности его движению
_ball.body.velocity.x = 2 + Math.random() * 8;
}
}
function checkGoal() {
if (ball.y < 15) {
setBall();
} else if (ball.y > 405) {
setBall();
}
}
function setBall() {
if (ballReleased) {
ball.x = game.world.centerX;
ball.y = game.world.centerY;
ball.body.velocity.x = 0;
ball.body.velocity.y = 0;
ballReleased = false;
}
}
</script>
</body>
</html>