You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Similar to how the Steam overlay works, I want to be able to overlay a browser instance over the emulators Snowflake launches. However, I'm not familiar with hooking code, let alone attempting to render it over an arbitrary surface hooked into a game. If anyone is familiar with this, let me know, it'd be a big help.
Similar to how the Steam overlay works, I want to be able to overlay a browser instance over the emulators Snowflake launches. However, I'm not familiar with hooking code, let alone attempting to render it over an arbitrary surface hooked into a game. If anyone is familiar with this, let me know, it'd be a big help.
Resources
Core hook entry: https://github.com/SnowflakePowered/sabinokaku
Hook impl: https://github.com/Reloaded-Project/Reloaded.Hooks
Example impl of hooking FFXIV: https://github.com/goatcorp/Dalamud
CEF hosting: https://github.com/Styr1x/Browsingway
Example impl: https://github.com/Reloaded-Project/Reloaded-II
In-process hosting: https://gitlab.com/kaminariss/nextui-plugin/
hooking input on linux: https://tronche.com/gui/x/xlib/event-handling/XSelectInput.html
sharing resources between dx11/dx12: https://stackoverflow.com/questions/52869111/sharing-id3d11buffer-and-id3d12resource
GL_EXT_memory_object_win32/GL_EXT_memory_object for OpenGL buffer sharing. May be possible to offprocess chrome, render CEF to texture then paint.
KMT: https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_win32_keyed_mutex.txt
https://www.intel.com/content/www/us/en/developer/articles/technical/sharing-surfaces-between-opencl-and-directx-11-on-intel-processor-graphics.html
https://github.com/flightlessmango/MangoHud/blob/master/src/vulkan.cpp#L1581
https://blog.techlab-xe.net/post-5439/
vk ex: https://github.com/scenerygraphics/scenery/blob/master/src/main/kotlin/graphics/scenery/controls/Hololens.kt#L232
Todo
DX9 support probably not worth maintaining.