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Resource classes

These extend Godot's built-in Resource. When multiple SpriteStudioPlayer2D nodes share the same resource, set the Local To Scene flag to True to give each node its own state.

SSABResource

Resource class corresponding to .ssab (animation binary).

Main methods:

  • load_from_file(path: String) -> Error
  • save_to_file(path: String) -> Error
  • is_valid() -> bool
  • get_animation_count() -> int
  • get_animation_names() -> PackedStringArray

SSQBResource

Resource class corresponding to .ssqb (sequence binary).

Main methods:

  • load_from_file(path: String) -> Error
  • save_to_file(path: String) -> Error