These extend Godot's built-in Resource. When multiple SpriteStudioPlayer2D nodes share the same resource, set the Local To Scene flag to True to give each node its own state.
Resource class corresponding to .ssab (animation binary).
Main methods:
load_from_file(path: String) -> Errorsave_to_file(path: String) -> Erroris_valid() -> boolget_animation_count() -> intget_animation_names() -> PackedStringArray
Resource class corresponding to .ssqb (sequence binary).
Main methods:
load_from_file(path: String) -> Errorsave_to_file(path: String) -> Error