Steps for getting started with SpriteStudioPlayer for Godot.
The shortest path to using the plugin without any build work.
- Download a 4.6-series Godot Engine from the official site.
- Download the GDExtension bundle for your platform from the SSPlayerForGodot Releases.
- Extract the ZIP and copy the
addonsfolder it contains into your Godot project root directory.- If placed correctly,
res://addons/spritestudio/spritestudio.gdextensionshould exist.
- If placed correctly,
- Restart the Godot editor and the
SpriteStudioPlayer2Dnode and the SS Import Dock will become available.
If you want to build and use the plugin as a custom module, refer to the Build Guide.
Once installation is complete, continue to one of the following:
- If you do not have an
.ssabfile yet → Asset Import and Editor Integration to generate.ssabfrom your SpriteStudio project (.sspj). - If you already have an
.ssabfile in your project → Basic Usage to place and play it in a scene.