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railgun taps to perfection
2 parents 0587a87 + 69580a2 commit 3341858

1 file changed

Lines changed: 4 additions & 4 deletions

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  • Weapon Mods/Invalids Vanilla Lobotomizer/Data/Scripts/CoreParts

Weapon Mods/Invalids Vanilla Lobotomizer/Data/Scripts/CoreParts/AmmoTypes.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -2409,10 +2409,10 @@ partial class Parts
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ByBlockHit = new ByBlockHitDef
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{
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Enable = true,
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Radius = 5f, // Meters
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Damage = 24000f, // Damages 4 blocks
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Depth = 2f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value
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MaxAbsorb = 6000f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block.
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Radius = 3.5f, // Meters
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Damage = 20000f, // Damages 4 blocks
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Depth = 1f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value
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MaxAbsorb = 5000f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block.
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Falloff = Pooled, //.NoFalloff applies the same damage to all blocks in radius
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//.Linear drops evenly by distance from center out to max radius
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//.Curve drops off damage sharply as it approaches the max radius

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