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Woe, 8 more LBX fragments be upon yee (#1924)
2 parents 249c9c0 + bbb6d9f commit 35bb445

1 file changed

Lines changed: 3 additions & 3 deletions

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  • Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Fixed Guns

Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Fixed Guns/LBX_ammo.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1939,7 +1939,7 @@ partial class Parts
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Fragment = new FragmentDef // Formerly known as Shrapnel. Spawns specified ammo fragments on projectile death (via hit or detonation).
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{
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AmmoRound = "LBXCluster_Fragment", // AmmoRound field of the ammo to spawn.
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Fragments = 4, // Number of projectiles to spawn.
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Fragments = 6, // Number of projectiles to spawn.
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Degrees = 9f, // Cone in which to randomize direction of spawned projectiles.
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Reverse = false, // Spawn projectiles backward instead of forward.
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DropVelocity = true, // fragments will not inherit velocity from parent.
@@ -1959,8 +1959,8 @@ partial class Parts
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PointAtTarget = false, // Start fragment direction pointing at Target
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PointType = Lead, // Point accuracy, Direct (straight forward), Lead (always fire), Predict (only fire if it can hit)
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DirectAimCone = 15f, //Aim cone used for Direct fire, in degrees
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GroupSize = 4, // Number of spawns in each group
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GroupDelay = 4, //5 Delay between each group.
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GroupSize = 6, // Number of spawns in each group
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GroupDelay = 3, //5 Delay between each group.
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},
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},
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Pattern = new PatternDef

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