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Copy file name to clipboardExpand all lines: Weapon Mods/Heavy-Assault-Systems/Data/Scripts/CoreParts/Nyx_ammo.cs
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@@ -37,7 +37,7 @@ partial class Parts
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AmmoRound="Nyx Beam",// Name of ammo in terminal, should be different for each ammo type used by the same weapon. Is used by Shrapnel.
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HybridRound=true,// Use both a physical ammo magazine and energy per shot.
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EnergyCost=0.0125f,//100MW Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
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BaseDamage=16000f,// Direct damage; one steel plate is worth 100.
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BaseDamage=1600f,// Direct damage; one steel plate is worth 100.
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Mass=0f,// In kilograms; how much force the impact will apply to the target.
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Health=0,// How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
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BackKickForce=0f,// Recoil. This is applied to the Parent Grid.
@@ -89,7 +89,7 @@ partial class Parts
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Patterns=new[]{// If enabled, set of multiple ammos to fire in order instead of the main ammo.
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