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Update ExtendableRadiator.cs
1 parent e26dbf7 commit c5f435c

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Lines changed: 4 additions & 3 deletions

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  • Utility Mods/MoA Fusion Systems/Data/Scripts/ModularAssemblies/HeatParts/ExtendableRadiators

Utility Mods/MoA Fusion Systems/Data/Scripts/ModularAssemblies/HeatParts/ExtendableRadiators/ExtendableRadiator.cs

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -91,7 +91,7 @@ public override void UpdateAfterSimulation()
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if (Animation.IsActive)
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Animation.UpdateTick();
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else
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MakePanelsVisible();
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MakePanelsVisible(false);
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}
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public override bool IsSerialized()
@@ -209,7 +209,7 @@ public void ExtendPanels()
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/// <summary>
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/// Panels start invisible for the animation to play. This makes them visible again.
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/// </summary>
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public void MakePanelsVisible()
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public void MakePanelsVisible(bool clearStored = true)
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{
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IMyCubeBlock nextBlock;
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int idx = 1;
@@ -222,7 +222,8 @@ public void MakePanelsVisible()
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idx++;
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}
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StoredRadiators = Array.Empty<StoredRadiator>();
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if (clearStored)
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StoredRadiators = Array.Empty<StoredRadiator>();
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}
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public void RetractPanels()

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