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Season 5 (#1987)
2 parents f344b46 + 6f4e720 commit efa4e50

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4 files changed

+16
-16
lines changed

4 files changed

+16
-16
lines changed

Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs

Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -188,19 +188,19 @@ internal class PointAdditions : MySessionComponentBase
188188
["LargeBlockSmallHydrogenThrustIndustrial"] = 10,
189189
["HugeHydrogenThruster"] = 200,
190190

191-
["LargeBlockLargeThrust"] = 10,
192-
["AQD_LG_IonThrusterL_ArmoredSlope"] = 10,
193-
["AQD_LG_IonThrusterL_Armored"] = 10,
194-
["LargeBlockLargeThrustSciFi"] = 10,
195-
["LargeBlockLargeModularThruster"] = 10,
196-
["LargeBlockSmallThrust"] = 2,
197-
["AQD_LG_IonThrusterS_Armored"] = 2,
198-
["AQD_LG_IonThrusterS_ArmoredSlope"] = 2,
199-
["LargeBlockSmallThrustSciFi"] = 2,
200-
["SmallThrustSciFi"] = 2,
201-
["LargeBlockSmallModularThruster"] = 2,
202-
["AWGFocusDrive"] = 50,
203-
["IonHeavyCovered"] = 50,
191+
["LargeBlockLargeThrust"] = 20,
192+
["AQD_LG_IonThrusterL_ArmoredSlope"] = 20,
193+
["AQD_LG_IonThrusterL_Armored"] = 20,
194+
["LargeBlockLargeThrustSciFi"] = 20,
195+
["LargeBlockLargeModularThruster"] = 20,
196+
["LargeBlockSmallThrust"] = 4,
197+
["AQD_LG_IonThrusterS_Armored"] = 4,
198+
["AQD_LG_IonThrusterS_ArmoredSlope"] = 4,
199+
["LargeBlockSmallThrustSciFi"] = 4,
200+
["SmallThrustSciFi"] = 4,
201+
["LargeBlockSmallModularThruster"] = 4,
202+
["AWGFocusDrive"] = 100,
203+
["IonHeavyCovered"] = 100,
204204
["AWGGG"] = 150,
205205

206206
["AQD_LG_AtmoThrusterS_ArmoredSlopeRev"] = 3,

Weapon Mods/Heavy-Assault-Systems/Data/Scripts/CoreParts/Nyx.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -185,7 +185,7 @@ partial class Parts {
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},
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},
187187
Ammos = new[] {
188-
HAS_Nyx_Ammo, // Must list all primary, shrapnel, and pattern ammos.
188+
HAS_Nyx_Ammo, HAS_Nyx_Ammo_Fake, // Must list all primary, shrapnel, and pattern ammos.
189189
},
190190
//Animations = SA_HMI_ERGaussRF_Animation,
191191
//Upgrades = UpgradeModules,

Weapon Mods/OnyxArmamentCo/Data/Scripts/CoreParts/DeimosPhobos_Ammo.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -261,7 +261,7 @@ partial class Parts
261261
MaxLifeTime = 0, // 0 is disabled, Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). Please have a value for this, It stops Bad things.
262262
AccelPerSec = 0f, // Meters Per Second. This is the spawning Speed of the Projectile, and used by turning.
263263
DesiredSpeed = 8000, // voxel phasing if you go above 5100
264-
MaxTrajectory = 7000f, // Max Distance the projectile or beam can Travel.
264+
MaxTrajectory = 15000f, // Max Distance the projectile or beam can Travel.
265265
//FieldTime = 0, // 0 is disabled, a value causes the projectile to come to rest, spawn a field and remain for a time (Measured in game ticks, 60 = 1 second)
266266
GravityMultiplier = 0f, // Gravity multiplier, influences the trajectory of the projectile, value greater than 0 to enable. Natural Gravity Only.
267267
SpeedVariance = Random(start: 0, end: 0), // subtracts value from DesiredSpeed. Be warned, you can make your projectile go backwards.

Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Plasma Weapons/X-4PlasAmmo.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ partial class Parts
4242
AmmoMagazine = "PlasAmmo", // SubtypeId of physical ammo magazine. Use "Energy" for weapons without physical ammo.
4343
AmmoRound = "Plasma-X", // Name of ammo in terminal, should be different for each ammo type used by the same weapon.
4444
HybridRound = true, // Use both a physical ammo magazine and energy per shot.
45-
EnergyCost = 0.823f, //120MW@0.823 //58MW@0.4 // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
45+
EnergyCost = 0.4f, //120MW@0.823 //58MW@0.4 // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
4646
BaseDamage = 5000f, // Direct damage; one steel plate is worth 100.
4747
Mass = 100f, // In kilograms; how much force the impact will apply to the target.
4848
Health = 0, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.

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