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ArcStrike Update (#2016)
2 parents 518b53e + 8ea37d4 commit f9c61e4

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Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc

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</Sound>
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<!-- arcstrike torp launching -->
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<Sound>
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<Id>
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<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
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<SubtypeId>ArcLaunch</SubtypeId>
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</Id>
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<Category>SHOT</Category>
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<MaxDistance>8000</MaxDistance>
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<DynamicMusicCategory>HeavyFight</DynamicMusicCategory>
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<DynamicMusicAmount>3</DynamicMusicAmount>
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<Volume>0.8</Volume>
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<Loopable>false</Loopable>
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<VolumeVariation>0.2</VolumeVariation>
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<PitchVariation>100</PitchVariation>
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<PreventSynchronization>10</PreventSynchronization>
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<Waves>
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<Wave Type="D3">
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<Start>Audio\ion_cannon_firing.wav</Start>
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</Wave>
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</Waves>
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</Sound>
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<!-- arcstrike seismic charge -->
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<Sound>
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<Id>
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<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
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<SubtypeId>SeismicCharge</SubtypeId>
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</Id>
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<Category>SHOT</Category>
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<MaxDistance>2500</MaxDistance>
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<PreventSynchronization>0</PreventSynchronization>
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<DynamicMusicCategory>HeavyFight</DynamicMusicCategory>
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<DynamicMusicAmount>3</DynamicMusicAmount>
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<Volume>0.7</Volume>
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<Loopable>false</Loopable>
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<VolumeVariation>0.12</VolumeVariation>
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<PitchVariation>75</PitchVariation>
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<!--<SoundLimit>20</SoundLimit>-->
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<Waves>
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<Wave Type="D3">
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<Start>Audio\seismic_charge.wav</Start>
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</Wave>
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</Waves>
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</Sound>
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<!-- shield thing Sounds -->
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<Sound>
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<Id>

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