From e99222985315ea16dfadd768e80d185d9b0c9b88 Mon Sep 17 00:00:00 2001 From: KlaasWhite Date: Sat, 6 Dec 2025 08:20:42 +0100 Subject: [PATCH] Make the AssemblyLoadContexts not collectable --- StarMap.Core/ModRepository/ModAssemblyLoadContext.cs | 2 +- StarMap/GameAssemblyLoadContext.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/StarMap.Core/ModRepository/ModAssemblyLoadContext.cs b/StarMap.Core/ModRepository/ModAssemblyLoadContext.cs index 92b7b9f..d6dbd6f 100644 --- a/StarMap.Core/ModRepository/ModAssemblyLoadContext.cs +++ b/StarMap.Core/ModRepository/ModAssemblyLoadContext.cs @@ -10,7 +10,7 @@ internal class ModAssemblyLoadContext : AssemblyLoadContext private readonly AssemblyDependencyResolver _modDependencyResolver; public ModAssemblyLoadContext(string modId, string modDirectory, AssemblyLoadContext coreAssemblyContext) - : base(isCollectible: true) + : base() { _coreAssemblyLoadContext = coreAssemblyContext; diff --git a/StarMap/GameAssemblyLoadContext.cs b/StarMap/GameAssemblyLoadContext.cs index 1786894..3f62f47 100644 --- a/StarMap/GameAssemblyLoadContext.cs +++ b/StarMap/GameAssemblyLoadContext.cs @@ -14,7 +14,7 @@ internal class GameAssemblyLoadContext : AssemblyLoadContext private readonly AssemblyDependencyResolver _starMapDepdencyResolver; public GameAssemblyLoadContext(string gamePath) - : base(isCollectible: true) + : base() { _gameDependencyResolver = new AssemblyDependencyResolver(gamePath);