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1 | 1 | @PointClass base(BaseEntityPoint) |
2 | 2 | color(200 0 0) |
3 | 3 | iconsprite("editor/env_global.vmt") |
4 | | -= env_global: "An entity to control a game-specific global states." |
| 4 | += env_global: "An entity that controls game-specific global states." |
5 | 5 | [ |
6 | 6 |
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7 | 7 | globalstate[engine](string) : "Global State to Set" |
8 | | - globalstate(string) : "Global State to Set" |
| 8 | + globalstate(string) : "Global State to Set" : : "The global condition to set in this map. This will influence the behavior of specific entities." |
9 | 9 |
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10 | | - globalstate[P2CE](choices) : "Global State to Set" = |
| 10 | + globalstate[P2CE](choices) : "Global State to Set" : : "The global condition to set in this map. This will influence the behavior of specific entities." = |
11 | 11 | [ |
12 | | - "no_pinging_blue": "Prevent Pinging ATLAS" |
13 | | - "no_pinging_orange": "Prevent Pinging P-Body" |
14 | | - "no_taunting_blue": "Prevent Taunting ATLAS" |
15 | | - "no_taunting_orange": "Prevent Taunting P-Body" |
16 | | - "player_regenerates_health": "Prevent player health regen from turrets" |
| 12 | + "no_pinging_blue": "Disable Atlas's ping tool (Co-op)" |
| 13 | + "no_pinging_orange": "Disable P-body's ping tool (Co-op)" |
| 14 | + "no_taunting_blue": "Disable Atlas gestures (Co-op)" |
| 15 | + "no_taunting_orange": "Disable P-body gestures (Co-op)" |
| 16 | + "player_regenerates_health": "Disable player health regeneration" |
17 | 17 | "slowtime_enabled": "Enable player usage of +slowtime" |
18 | | - "gordon_precriminal": "Gordon is pre-criminal" |
19 | | - "antlion_allied": "Antlions are player allies" |
| 18 | + "gordon_precriminal": "Police neutrality towards player/citizens" |
| 19 | + "citizens_passive": "Citizen neutrality towards player/Combine NPCs" |
| 20 | + "gordon_invulnerable": "Player is invincible" |
20 | 21 | "suit_no_sprint": "HEV suit sprint disabled" |
21 | | - "super_phys_gun": "Super gravity gun enabled" |
22 | | - "citizens_passive": "Citizens are neutral to Gordon & combine" |
23 | | - "gordon_invulnerable": "Gordon is invulnerable" |
| 22 | + "friendly_encounter": "Lower player weapons" |
24 | 23 | "no_seagulls_on_jeep": "Don't spawn seagulls on jeep" |
25 | | - "friendly_encounter": "Lower HL2 weapons" |
26 | | - "ep2_alyx_injured": "Alyx injured behavior from EP2" |
27 | | - "ep_alyx_darknessmode": "Alyx darkness behavior from EP1" |
28 | | - "hunters_to_run_over": "Amount of hunters to run over before they dodge" |
| 24 | + "antlion_allied": "Friendly antlions" |
| 25 | + "super_phys_gun": "Supercharged gravity gun enabled" |
| 26 | + "ep_alyx_darknessmode": "Lowlife \"darkness mode\" (Ep1)" |
| 27 | + "ep2_alyx_injured": "Debuffed Alyx Gun/\"Alyx Injured Mode\" (Ep2)" |
| 28 | + "hunters_to_run_over": "Hunter roadkills to dodge counter (Ep2)" |
29 | 29 | ] |
30 | 30 |
|
31 | 31 | initialstate[engine](integer) : "Initial State" : 0 |
32 | | - initialstate(choices) : "Initial State" : 0 = |
| 32 | + initialstate(choices) : "Initial State" : 0 : "Controls the active state for this global. Setting this to \"Dead\" permanently disables this global, and will not persist during level transitions." = |
33 | 33 | [ |
34 | 34 | 0: "Off" |
35 | 35 | 1: "On" |
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44 | 44 |
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45 | 45 |
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46 | 46 | // Inputs |
47 | | - input TurnOn(void) : "Set state of global to ON." |
48 | | - input TurnOff(void) : "Set state of global to OFF." |
| 47 | + input TurnOn(void) : "Turns on this global." |
| 48 | + input TurnOff(void) : "Turns off this global." |
49 | 49 | input Toggle(void) : "Toggles state of global between ON and OFF." |
50 | | - input Remove(void) : "Set state of global to DEAD." |
| 50 | + input Remove(void) : "Permanently disables this global and prevents it from persisting during level transitions." |
51 | 51 | input SetCounter(integer) : "Sets the counter value of this global." |
52 | 52 | input AddToCounter(integer) : "Adds to the counter value of this global. Negative numbers subtract." |
53 | 53 | input GetCounter(void) : "Causes the Counter output to be fired, passing the current counter value for this global. This doesn't work properly." |
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