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Smaeddozxybox
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feat: Add light cookie fields/inputs to light_rt entities
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fgd/bases/BaseClusteredDynLight.fgd

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2: "Static Bounce"
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3: "Fully Dynamic"
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texturename(string) : "Cookie Texture Name" : "" : "The cookie texture to use for the light. An empty value means no cookie texture."
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textureframe(integer) : "Cookie Texture Frame" : 0 : "The frame of the cookie texture to use for the light."
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input SetCookieTexture(string) : "Set the cookie texture of this light. An empty value means no cookie texture."
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input SetCookieTextureFrame(integer) : "Set the frame texture of the cookie texture for this light."
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