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Object.h
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29 lines (26 loc) · 854 Bytes
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#pragma once
#include <iostream>
#include <fstream>
#include <sstream>
#include <string>
#include <map>
#include <filesystem>
#include <string_view>
#include <vector>
#include <source_location>
#include <windows.h>
#include "ObjectTemplate.h"
class Object// :public ObjectTemplate
{
std::string name, absolutePosition, rotation, layer;
int controlPointId;
public:
Object(std::string n = "ObjectName", std::string l = "1", std::string pos = "0/0/0", std::string rot = "0/0/0", int cpid = 0);
~Object();
int SetName(std::string a); std::string GetName();
int SetControlPointId(int a); int GetControlPointId();
int SetRotation(std::string a); std::string GetRotation();
int SetAbsolutePosition(std::string a); std::string GetAbsolutePosition();
int SetLayer(std::string a); std::string GetLayer();
void Print();
};