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enhancementNew feature or requestNew feature or request
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- Function(s) to convert quaternion to Euler angles in
common.py - Function to read in-game facing rotation as Euler angles in
mkw_utils.py - Function to read speed vector as Euler angle for moving yaw in
mkw_utils.py - Function to read previous frame's facing rotation and calculate "rotation speeds" in
mkw_utils.py(may require@event.on_frame_advanceand a check for increase in frame count to be able to store previous frame's info) - Config and text addition for facing pitch/yaw/roll and moving yaw in
_draw_info_display.py - Config and text addition for pitch/yaw/roll speeds in
_draw_info_display.py
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enhancementNew feature or requestNew feature or request