diff --git a/MathGame.royeeet/MathGame.sln b/MathGame.royeeet/MathGame.sln
new file mode 100644
index 00000000..e4264b82
--- /dev/null
+++ b/MathGame.royeeet/MathGame.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.11.35327.3
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MathGame", "MathGame\MathGame.csproj", "{D51720E7-445A-466B-BE83-A0BAB765E58C}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D51720E7-445A-466B-BE83-A0BAB765E58C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D51720E7-445A-466B-BE83-A0BAB765E58C}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D51720E7-445A-466B-BE83-A0BAB765E58C}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D51720E7-445A-466B-BE83-A0BAB765E58C}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {2A1701F9-30F5-423A-9653-334A66AA338A}
+ EndGlobalSection
+EndGlobal
diff --git a/MathGame.royeeet/MathGame/App.config b/MathGame.royeeet/MathGame/App.config
new file mode 100644
index 00000000..193aecc6
--- /dev/null
+++ b/MathGame.royeeet/MathGame/App.config
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/MathGame.royeeet/MathGame/GameEngine.cs b/MathGame.royeeet/MathGame/GameEngine.cs
new file mode 100644
index 00000000..cd82a683
--- /dev/null
+++ b/MathGame.royeeet/MathGame/GameEngine.cs
@@ -0,0 +1,48 @@
+using System;
+using MathGame.Models;
+
+namespace MathGame
+{
+ internal class GameEngine
+ {
+ public void PlayGame(GameType gameType, string symbol, Func operation, GameDifficulty difficulty)
+ {
+ int score = 0;
+ Helpers helpers = new Helpers();
+ var loop = Helpers.InitialiseGame();
+
+ do
+ {
+ GameType currentGameType = gameType;
+ string currentSymbol = symbol;
+ Func currentOperation = operation;
+
+ if (gameType == GameType.Random)
+ {
+ currentGameType = Helpers.Randomise();
+ currentSymbol = currentGameType switch
+ {
+ GameType.Addition => "+",
+ GameType.Subtraction => "-",
+ GameType.Multiplication => "x",
+ GameType.Division => "/",
+ };
+ currentOperation = currentSymbol switch
+ {
+ "+" => (a, b) => a + b,
+ "-" => (a, b) => a - b,
+ "x" => (a, b) => a * b,
+ "/" => (a, b) => a / b,
+ _ => (a, b) => a + b
+ };
+ }
+ var (firstValue, secondValue, userAnswer) = currentGameType == GameType.Division ? Helpers.CheckThatNumbersAreDivisable(difficulty) : Helpers.GetNumbersAndQuestion(currentSymbol, difficulty);
+
+ int expected = currentOperation(firstValue, secondValue);
+
+ helpers.GameLogic(userAnswer, expected, ref score, gameType, difficulty);
+
+ } while (!loop);
+ }
+ }
+}
diff --git a/MathGame.royeeet/MathGame/Helpers.cs b/MathGame.royeeet/MathGame/Helpers.cs
new file mode 100644
index 00000000..d9469050
--- /dev/null
+++ b/MathGame.royeeet/MathGame/Helpers.cs
@@ -0,0 +1,252 @@
+using MathGame.Models;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+
+namespace MathGame
+{
+ internal class Helpers
+ {
+ public static string player = GetName();
+ public static List games = new List();
+ public static Stopwatch timer = new Stopwatch();
+
+ public static void GameHistory()
+ {
+ Console.Clear();
+ Console.WriteLine("game history");
+
+ if (games == null || games.Count == 0)
+ {
+ Console.WriteLine("nothing to show");
+ }
+ else
+ {
+ foreach (var game in games)
+ {
+ Console.WriteLine($"Player Name: {player} || Game mode: {game.Type} || Game difficulty: {game.Difficulty} || Score: {game.Score} || Time: {game.Time:mm\\:ss}");
+ }
+ }
+
+ Console.WriteLine("press any key to exit");
+ Console.ReadLine();
+ Console.Clear();
+
+ Menu menu = new Menu();
+ menu.GameMenu(player);
+ }
+
+ internal static string GetName()
+ {
+ Console.WriteLine("enter your name: ");
+ var player = Console.ReadLine();
+ while (string.IsNullOrEmpty(player))
+ {
+ Console.WriteLine("i said state your name");
+ player = Console.ReadLine();
+ }
+ return player;
+ }
+
+ internal static void AddToHistory(int score, GameType gameChoice, TimeSpan timeTaken, GameDifficulty gameDifficulty)
+ {
+ if (Game.GameChoice == "r")
+ {
+ gameChoice = GameType.Random;
+ }
+
+ var game = new Game
+ {
+ Type = gameChoice,
+ Score = score,
+ Time = timeTaken,
+ Difficulty = gameDifficulty
+ };
+ games.Add(game);
+ }
+
+ internal static int Validation(string input)
+ {
+ int result;
+ while (string.IsNullOrEmpty(input) || !Int32.TryParse(input, out result))
+ {
+ Console.WriteLine("answer needs to be an integer, try again");
+ input = Console.ReadLine();
+ }
+ return result;
+ }
+
+ internal static string ValidationYesOrNo(string prompt)
+ {
+ Console.WriteLine(prompt);
+ string yesOrNo = Console.ReadLine();
+ while (yesOrNo != "y" && yesOrNo != "n")
+ {
+ Console.WriteLine("decide yes or no");
+ yesOrNo = Console.ReadLine();
+ }
+ return yesOrNo;
+ }
+
+ public static (int, int, int) GetNumbersAndQuestion(string operation, GameDifficulty difficulty)
+ {
+ Random rand = new Random();
+ int firstValue = 0;
+ int secondValue = 0;
+
+ switch (difficulty)
+ {
+ case GameDifficulty.Easy:
+ firstValue = rand.Next(0, 10);
+ secondValue = rand.Next(0, 10);
+ break;
+ case GameDifficulty.Medium:
+ firstValue = rand.Next(10, 50);
+ secondValue = rand.Next(10, 50);
+ break;
+ case GameDifficulty.Hard:
+ firstValue = rand.Next(10, 100);
+ secondValue = rand.Next(10, 100);
+ break;
+ }
+
+ Console.Clear();
+ Console.WriteLine("solve the following: ");
+ Console.WriteLine($"{firstValue} {operation} {secondValue}");
+
+ Console.Write("your answer: ");
+ timer.Start();
+ string input = Console.ReadLine();
+
+ int userAnswer = Validation(input);
+ return (firstValue, secondValue, userAnswer);
+ }
+
+ internal static bool InitialiseGame()
+ {
+ Console.Clear();
+ timer.Reset();
+ bool loop = false;
+ return loop;
+ }
+
+ internal static (int, int, int) CheckThatNumbersAreDivisable(GameDifficulty difficulty)
+ {
+ Random rand = new Random();
+ int dividend = 0;
+ int divisor = 0;
+
+ do
+ {
+ switch (difficulty)
+ {
+ case GameDifficulty.Easy:
+ dividend = rand.Next(1, 100);
+ divisor = rand.Next(1, 100);
+ break;
+ case GameDifficulty.Medium:
+ dividend = rand.Next(1, 100);
+ divisor = rand.Next(1, 200);
+ break;
+ case GameDifficulty.Hard:
+ dividend = rand.Next(1, 100);
+ divisor = rand.Next(1, 300);
+ break;
+ }
+ }
+ while (dividend % divisor != 0);
+
+ Console.WriteLine("solve the following: ");
+ Console.WriteLine($"{dividend} / {divisor}");
+ timer.Start();
+ string input = Console.ReadLine();
+ int userAnswer = Validation(input);
+
+ return (dividend, divisor, userAnswer);
+ }
+
+ public static GameType Randomise()
+ {
+ Random rand = new Random();
+ var randomGameMode = (GameType)rand.Next(4);
+ return randomGameMode;
+ }
+
+ internal void GameLogic(int userAnswer, int expected, ref int score, GameType gameChoice, GameDifficulty gameDifficulty)
+ {
+ GameEngine engine = new GameEngine();
+ Menu menu = new Menu();
+
+ if (userAnswer == expected)
+ {
+ Console.Clear();
+ Console.WriteLine("correct");
+ score++;
+ }
+
+ else
+ {
+ timer.Stop();
+ TimeSpan timeTaken = timer.Elapsed;
+ string elapsedTime = "time taken (mm:ss): " + timeTaken.ToString(@"mm\:ss");
+ Console.WriteLine(elapsedTime);
+
+ AddToHistory(score, gameChoice, timeTaken, gameDifficulty);
+ Console.WriteLine($"incorrect. the correct answer was {expected}. your score is {score}.");
+ string restartGame = ValidationYesOrNo("try again? y/n");
+
+ if (restartGame == "y")
+ {
+ Console.Clear();
+ timer.Reset();
+ switch (gameChoice)
+ {
+ case GameType.Addition:
+ gameDifficulty = ChooseDifficulty();
+ engine.PlayGame(GameType.Addition, "+", (a, b) => a + b, gameDifficulty);
+ break;
+ case GameType.Subtraction:
+ gameDifficulty = ChooseDifficulty();
+ engine.PlayGame(GameType.Subtraction, "-", (a, b) => a - b, gameDifficulty);
+ break;
+ case GameType.Multiplication:
+ gameDifficulty = ChooseDifficulty();
+ engine.PlayGame(GameType.Multiplication, "x", (a, b) => a * b, gameDifficulty);
+ break;
+ case GameType.Division:
+ gameDifficulty = ChooseDifficulty();
+ engine.PlayGame(GameType.Division, "/", (a, b) => a / b, gameDifficulty);
+ break;
+ case GameType.Random:
+ gameDifficulty = ChooseDifficulty();
+ engine.PlayGame(GameType.Random, "", null, gameDifficulty);
+ break;
+ }
+ }
+ else
+ {
+ Console.Clear();
+ menu.GameMenu(player);
+ }
+ }
+ }
+
+ public static GameDifficulty ChooseDifficulty()
+ {
+ Console.Clear();
+ Console.WriteLine("choose a difficulty: ");
+ Console.WriteLine("1 - easy");
+ Console.WriteLine("2 - medium");
+ Console.WriteLine("3 - hard");
+ string input = Console.ReadLine();
+ int choice = Validation(input);
+ return choice switch
+ {
+ 1 => GameDifficulty.Easy,
+ 2 => GameDifficulty.Medium,
+ 3 => GameDifficulty.Hard,
+ _ => throw new ArgumentOutOfRangeException("invalid choice")
+ };
+ }
+ }
+}
diff --git a/MathGame.royeeet/MathGame/MathGame.csproj b/MathGame.royeeet/MathGame/MathGame.csproj
new file mode 100644
index 00000000..097f2df2
--- /dev/null
+++ b/MathGame.royeeet/MathGame/MathGame.csproj
@@ -0,0 +1,60 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {D51720E7-445A-466B-BE83-A0BAB765E58C}
+ Exe
+ MathGame
+ MathGame
+ v4.8
+ 512
+ true
+ true
+
+
+ 12.0
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/MathGame.royeeet/MathGame/Menu.cs b/MathGame.royeeet/MathGame/Menu.cs
new file mode 100644
index 00000000..db6aa0c0
--- /dev/null
+++ b/MathGame.royeeet/MathGame/Menu.cs
@@ -0,0 +1,73 @@
+using System;
+using MathGame.Models;
+
+namespace MathGame
+{
+ internal class Menu
+ {
+ GameEngine gameMenu = new();
+ Game game = new();
+
+ public void GameMenu(string player)
+ {
+ Console.WriteLine("choose an operation to play in: ");
+ Console.WriteLine("a - addition");
+ Console.WriteLine("s - subtraction");
+ Console.WriteLine("m - multiplication");
+ Console.WriteLine("d - division");
+ Console.WriteLine("r - random");
+ Console.WriteLine("v - view game history");
+ Console.WriteLine("q - quit");
+ Game.GameChoice = Console.ReadLine();
+ var whichOperator = "";
+
+ switch (Game.GameChoice.Trim().ToLower())
+ {
+ case "a":
+ whichOperator = "+";
+ var gameDifficulty = game.Difficulty = Helpers.ChooseDifficulty();
+ gameMenu.PlayGame(GameType.Addition, whichOperator, (a, b) => a + b, gameDifficulty);
+ break;
+
+ case "s":
+ whichOperator = "-";
+ gameDifficulty = game.Difficulty = Helpers.ChooseDifficulty();
+ gameMenu.PlayGame(GameType.Subtraction, whichOperator, (a, b) => a - b, gameDifficulty);
+ break;
+
+ case "m":
+ whichOperator = "x";
+ gameDifficulty = game.Difficulty = Helpers.ChooseDifficulty();
+ gameMenu.PlayGame(GameType.Multiplication, whichOperator, (a, b) => a * b, gameDifficulty);
+ break;
+
+ case "d":
+ whichOperator = "/";
+ gameDifficulty = game.Difficulty = Helpers.ChooseDifficulty();
+ gameMenu.PlayGame(GameType.Division, whichOperator, (a, b) => a / b, gameDifficulty);
+ break;
+
+ case "r":
+ gameDifficulty = game.Difficulty = Helpers.ChooseDifficulty();
+ gameMenu.PlayGame(GameType.Random, "", null, gameDifficulty);
+ break;
+
+ case "v":
+ Helpers.GameHistory();
+ break;
+
+ case "q":
+ Console.WriteLine("thanks for playing!");
+ Console.Read();
+ Environment.Exit(0);
+ break;
+
+ default:
+ Console.Clear();
+ Console.WriteLine("select one of the options");
+ GameMenu(player);
+ break;
+ }
+ }
+ }
+}
diff --git a/MathGame.royeeet/MathGame/Models/Game.cs b/MathGame.royeeet/MathGame/Models/Game.cs
new file mode 100644
index 00000000..46f7d78f
--- /dev/null
+++ b/MathGame.royeeet/MathGame/Models/Game.cs
@@ -0,0 +1,29 @@
+using MathGame;
+using System;
+
+namespace MathGame.Models;
+
+public class Game
+{
+ public int Score { get; set; }
+ public GameType Type { get; set; }
+ public TimeSpan Time { get; set; }
+ public static string GameChoice { get; set; }
+ public GameDifficulty Difficulty { get; set; }
+}
+
+public enum GameType
+{
+ Addition,
+ Subtraction,
+ Multiplication,
+ Division,
+ Random
+}
+
+public enum GameDifficulty
+{
+ Easy,
+ Medium,
+ Hard
+}
\ No newline at end of file
diff --git a/MathGame.royeeet/MathGame/Program.cs b/MathGame.royeeet/MathGame/Program.cs
new file mode 100644
index 00000000..3be0d031
--- /dev/null
+++ b/MathGame.royeeet/MathGame/Program.cs
@@ -0,0 +1,30 @@
+using MathGame;
+
+/* math game requirements:
+ * 1. open with a menu prompting the user for their name, followed by choosing one of the 4 operators - done
+ *
+ * 2. for each operator, two random numbers should be generated, prompting the user to solve displayed equations - done
+ *
+ * 3. they should loop until the user inputs the wrong answer, with exceptions handled (putting a letter instead of a number) - done
+ *
+ * 4. the divisions must result in integers only, with dividends being 0-100 - done
+ *
+ * 5. any games played should be stored in some kind of list, which the user can view, no need for db tho - done
+ *
+ * 6. implement levels of difficulty - done
+ *
+ * 7. add a timer for games - done
+ *
+ * 8. use one method for all games - done
+ *
+ * 9. create a 'random game' option - done
+ */
+
+Menu menu = new Menu();
+menu.GameMenu(Helpers.player);
+
+
+
+
+
+
diff --git a/MathGame.royeeet/MathGame/Properties/AssemblyInfo.cs b/MathGame.royeeet/MathGame/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..5c9a634b
--- /dev/null
+++ b/MathGame.royeeet/MathGame/Properties/AssemblyInfo.cs
@@ -0,0 +1,32 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("MathGame")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("MathGame")]
+[assembly: AssemblyCopyright("Copyright © 2024")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("d51720e7-445a-466b-be83-a0bab765e58c")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]