File tree Expand file tree Collapse file tree 12 files changed +12
-12
lines changed
GameEngineDevice/Source/W3DDevice/GameClient/Drawable/Draw Expand file tree Collapse file tree 12 files changed +12
-12
lines changed Original file line number Diff line number Diff line change 3131#ifndef _OVERRIDABLE_H_
3232#define _OVERRIDABLE_H_
3333
34+ #include " Common/GameMemory.h"
35+
3436/*
3537 In order for something to live in an OVERRIDE<> object, it must be derived from Overridable
3638 (publicly).
Original file line number Diff line number Diff line change 3636#include " Common/AudioEventRTS.h"
3737#include " Common/INI.h"
3838#include " Common/Snapshot.h"
39+ #include " Common/BitFlags.h"
3940
4041// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
4142class Player ;
Original file line number Diff line number Diff line change 3535#define __XFER_H_
3636
3737// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
38- #include " Common/STLTypedefs.h"
39- #include " Common/ModelState.h"
4038#include " Common/Science.h"
4139#include " Common/Upgrade.h"
4240
Original file line number Diff line number Diff line change 3232#define _CRC_H_
3333
3434#include " Lib/BaseType.h"
35- #include " winsock2.h" // for htonl
3635
3736#ifdef _DEBUG
3837
38+ // #include "winsock2.h" // for htonl
39+
3940class CRC
4041{
4142public:
Original file line number Diff line number Diff line change 4747
4848#include " PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
4949
50- #include " Windows.h"
5150#include " mbstring.h"
5251
5352#include " Common/Debug.h"
Original file line number Diff line number Diff line change 2828
2929#include " PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
3030
31- #include " windows.h"
32-
3331#include " Common/GameType.h"
3432#include " Common/MessageStream.h"
3533#include " Common/Player.h"
Original file line number Diff line number Diff line change 3434
3535#define NO_DEBUG_CRC
3636
37+ #include < Windows.h>
38+
3739#include " Common/CRC.h"
3840#include " Common/CRCDebug.h"
3941#include " Common/GameState.h"
4345#include " Common/ThingTemplate.h"
4446#include " Common/GameLOD.h"
4547#include " Common/Xfer.h"
46- #include " Common/GameState.h"
4748#include " Common/QuickTrig.h"
4849#include " GameClient/Drawable.h"
4950#include " GameClient/FXList.h"
Original file line number Diff line number Diff line change 8686#include " rinfo.h"
8787#include " camera.h"
8888#include " dx8fvf.h"
89- #include " D3DXMath .h"
89+ #include " D3DX8Math .h"
9090#include " sortingrenderer.h"
9191
9292// Upgraded to DX8 2/2/01 HY
Original file line number Diff line number Diff line change 3333#include < time.h>
3434#include " assert.h"
3535#include " ftp.h"
36- #include " winsock.h"
3736#include < time.h>
3837#include < direct.h>
3938#include < errno.h>
Original file line number Diff line number Diff line change 4141#define ALWAYS_H
4242
4343#include < assert.h>
44+ #include < new>
4445
4546// Disable warning about exception handling not being enabled. It's used as part of STL - in a part of STL we don't use.
4647#pragma warning(disable : 4530)
You can’t perform that action at this time.
0 commit comments