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main.lua
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78 lines (64 loc) · 1.94 KB
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require("lovetoys/lovetoys")
require("loader")
require("Scene")
function requireDirectory(basePath)
for _, item in ipairs(love.filesystem.getDirectoryItems(basePath)) do
basename = string.match(item, "(.*)%.lua")
if basename then
require(basePath .. "/" .. basename)
end
end
end
game = {
win = {
width = 800,
height = 600
},
init = function(self)
local engine = self.engine
engine:addSystem(AnimationSystem())
engine:addSystem(GravitationSystem())
engine:addSystem(PathMovementSystem())
engine:addSystem(MoveSystem())
engine:addSystem(CollisionSystem())
engine:addSystem(KeyboardSystem())
engine:addSystem(FenceSystem())
engine:addSystem(RenderSystem())
engine:addSystem(TimerSystem())
engine:addSystem(RelativePositionSystem())
--[[engine:startSystem("AnimationSystem")
engine:startSystem("GravitationSystem")
engine:startSystem("PathMovementSystem")
engine:startSystem("MoveSystem")
engine:startSystem("CollisionSystem")
engine:startSystem("KeyboardSystem")
engine:startSystem("FenceSystem")
engine:startSystem("RenderSystem")
engine:startSystem("TimerSystem")
engine:startSystem("RelativePositionSystem")]]
end
}
function love.load()
requireDirectory("components")
requireDirectory("systems")
requireDirectory("events")
requireDirectory("scenes")
love.window.setMode(game.win.width, game.win.height)
game.engine = Engine()
game.em = EventManager()
game.loader = Loader(game)
game:init()
game.em:fireEvent(LoadScene("Menu"))
end
function love.update(dt)
game.engine:update(dt)
end
function love.keypressed(key, isrepeat)
game.em:fireEvent(KeyPressed(key))
end
function love.draw()
game.engine:draw()
end
function love.quit()
game.em:fireEvent(ExitGame())
end