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Merge pull request #6 from TimoLin/release-v1.0
Release v1.0
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.github/pull_request_template.md

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Title: Release tracker
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Body:
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TL;DR: This branch includes planned version updates for our initial game launch.
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Planned 🚢 date: TBD
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Features:
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- [ ]
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Bug fixes:
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-

.github/release-drafter.yml

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template: |
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## What's Changed
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$CHANGES

README.md

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It is released under both the GPL and MIT license to do with what you will.
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Playable Version:
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http://cykod.github.com/AlienInvasion/
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https://TimoLin.github.io/release-based-workflow
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Bit.ly link for mobile:
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http://bit.ly/html5-invasion

engine.js

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};
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this.draw = function(ctx) {
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ctx.fillStyle = "#FFFFFF";
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ctx.fillStyle = "#00FF00";
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ctx.font = "bold 40px bangers";
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var measure = ctx.measureText(title);
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this.draw = function(ctx) {
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ctx.save();
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ctx.font = "bold 18px arial";
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ctx.fillStyle= "#FFFFFF";
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ctx.fillStyle= "#00FF00";
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var txt = "" + Game.points;
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var i = pointsLength - txt.length, zeros = "";

game.js

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@@ -91,7 +91,7 @@ var Starfield = function(speed,opacity,numStars,clear) {
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// If the clear option is set,
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// make the background black instead of transparent
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if(clear) {
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starCtx.fillStyle = "#000";
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starCtx.fillStyle = "#0F0";
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starCtx.fillRect(0,0,stars.width,stars.height);
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}
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